1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html> 3 4<head> 5<title></title> 6<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> 7</head> 8<body> 9 10The <code>com.jme3.scene.mesh</code> package contains utilities 11for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}. 12Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer} 13class: 14<ul> 15 <li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li> 16 <li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li> 17 <li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li> 18 <li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for 19 those meshes that do not have an index buffer</li> 20 <li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from 21 non-list based mode indices to list based</li> 22</ul> 23 24</body> 25</html> 26