• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1varying vec2 texCoord;
2
3attribute vec3 inPosition;
4attribute vec2 inTexCoord;
5
6void main(){
7   texCoord = inTexCoord;
8   vec4 pos = vec4(inPosition, 1.0);
9   gl_Position = vec4(sign(pos.xy-vec2(0.5)), 0.0, 1.0);
10}