1MaterialDef Depth Of Field { 2 3 MaterialParameters { 4 Int NumSamples 5 Int NumSamplesDepth 6 Texture2D Texture 7 Texture2D DepthTexture 8 Float FocusRange; 9 Float FocusDistance; 10 Float XScale; 11 Float YScale; 12 } 13 14 Technique { 15 VertexShader GLSL100: Common/MatDefs/Post/Post.vert 16 FragmentShader GLSL100: Common/MatDefs/Post/DepthOfField.frag 17 18 WorldParameters { 19 WorldViewProjectionMatrix 20 } 21 } 22 23 Technique FixedFunc { 24 } 25}