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1MaterialDef FXAA {
2    MaterialParameters {
3        Int NumSamples
4        Texture2D Texture
5        Float SubPixelShift
6        Float VxOffset
7        Float SpanMax
8        Float ReduceMul
9    }
10    Technique {
11        VertexShader GLSL100:   Common/MatDefs/Post/FXAA.vert
12        FragmentShader GLSL100: Common/MatDefs/Post/FXAA.frag
13        WorldParameters {
14            WorldViewProjectionMatrix
15            Resolution
16        }
17    }
18    Technique FixedFunc {
19    }
20}