• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1uniform mat4 g_WorldViewProjectionMatrix;
2uniform vec2 g_Resolution;
3
4uniform float m_SubPixelShift;
5
6attribute vec4 inPosition;
7attribute vec2 inTexCoord;
8
9varying vec2 texCoord;
10varying vec4 posPos;
11
12void main() {
13    gl_Position = inPosition * 2.0 - 1.0; //vec4(pos, 0.0, 1.0);
14    texCoord = inTexCoord;
15    vec2 rcpFrame = vec2(1.0) / g_Resolution;
16    posPos.xy = inTexCoord.xy;
17    posPos.zw = inTexCoord.xy - (rcpFrame * vec2(0.5 + m_SubPixelShift));
18}