• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#import "Common/ShaderLib/MultiSample.glsllib"
2
3uniform COLORTEXTURE m_Texture;
4uniform float m_Value;
5
6in vec2 texCoord;
7
8void main() {
9    vec4 texVal = getColor(m_Texture, texCoord);
10    gl_FragColor = texVal * m_Value;
11}