1#import "Common/ShaderLib/MultiSample.glsllib" 2 3uniform COLORTEXTURE m_Texture; 4uniform float m_Value; 5 6in vec2 texCoord; 7 8void main() { 9 vec4 texVal = getColor(m_Texture, texCoord); 10 gl_FragColor = texVal * m_Value; 11}