1#import "Common/ShaderLib/MultiSample.glsllib" 2 3uniform COLORTEXTURE m_Texture; 4uniform vec4 m_Color; 5in vec2 texCoord; 6 7void main() { 8 vec4 texVal = getColor(m_Texture, texCoord); 9 gl_FragColor = texVal * m_Color; 10} 11 12