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1#import "Common/ShaderLib/MultiSample.glsllib"
2
3uniform COLORTEXTURE m_Texture;
4uniform vec4 m_Color;
5in vec2 texCoord;
6
7void main() {
8      vec4 texVal = getColor(m_Texture, texCoord);
9      gl_FragColor = texVal * m_Color;
10}
11
12