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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.bullet.joints.motors;
33 
34 import com.jme3.bullet.util.Converter;
35 import com.jme3.math.Vector3f;
36 
37 /**
38  *
39  * @author normenhansen
40  */
41 public class TranslationalLimitMotor {
42 
43     private com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor;
44 
TranslationalLimitMotor(com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor)45     public TranslationalLimitMotor(com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor motor) {
46         this.motor = motor;
47     }
48 
getMotor()49     public com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor getMotor() {
50         return motor;
51     }
52 
getLowerLimit()53     public Vector3f getLowerLimit() {
54         return Converter.convert(motor.lowerLimit);
55     }
56 
setLowerLimit(Vector3f lowerLimit)57     public void setLowerLimit(Vector3f lowerLimit) {
58         Converter.convert(lowerLimit, motor.lowerLimit);
59     }
60 
getUpperLimit()61     public Vector3f getUpperLimit() {
62         return Converter.convert(motor.upperLimit);
63     }
64 
setUpperLimit(Vector3f upperLimit)65     public void setUpperLimit(Vector3f upperLimit) {
66         Converter.convert(upperLimit, motor.upperLimit);
67     }
68 
getAccumulatedImpulse()69     public Vector3f getAccumulatedImpulse() {
70         return Converter.convert(motor.accumulatedImpulse);
71     }
72 
setAccumulatedImpulse(Vector3f accumulatedImpulse)73     public void setAccumulatedImpulse(Vector3f accumulatedImpulse) {
74         Converter.convert(accumulatedImpulse, motor.accumulatedImpulse);
75     }
76 
getLimitSoftness()77     public float getLimitSoftness() {
78         return motor.limitSoftness;
79     }
80 
setLimitSoftness(float limitSoftness)81     public void setLimitSoftness(float limitSoftness) {
82         motor.limitSoftness = limitSoftness;
83     }
84 
getDamping()85     public float getDamping() {
86         return motor.damping;
87     }
88 
setDamping(float damping)89     public void setDamping(float damping) {
90         motor.damping = damping;
91     }
92 
getRestitution()93     public float getRestitution() {
94         return motor.restitution;
95     }
96 
setRestitution(float restitution)97     public void setRestitution(float restitution) {
98         motor.restitution = restitution;
99     }
100 }
101