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1 /**
2  * Copyright (c) 2011, Novyon Events
3  *
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions are met:
8  *
9  * - Redistributions of source code must retain the above copyright notice, this
10  * list of conditions and the following disclaimer.
11  *
12  * - Redistributions in binary form must reproduce the above copyright notice,
13  * this list of conditions and the following disclaimer in the documentation
14  * and/or other materials provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
24  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
25  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
26  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  *
28  * @author Anthyon
29  */
30 package com.jme3.terrain.noise.filter;
31 
32 import java.nio.FloatBuffer;
33 import java.util.logging.Logger;
34 
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
37 
38 public class PerturbFilter extends AbstractFilter {
39 
40 	private float magnitude;
41 
42 	@Override
getMargin(int size, int margin)43 	public int getMargin(int size, int margin) {
44 		margin = super.getMargin(size, margin);
45 		return (int) Math.floor(this.magnitude * (margin + size) + margin);
46 	}
47 
setMagnitude(float magnitude)48 	public void setMagnitude(float magnitude) {
49 		this.magnitude = magnitude;
50 	}
51 
getMagnitude()52 	public float getMagnitude() {
53 		return this.magnitude;
54 	}
55 
56 	@Override
filter(float sx, float sy, float base, FloatBuffer data, int workSize)57 	public FloatBuffer filter(float sx, float sy, float base, FloatBuffer data, int workSize) {
58 		float[] arr = data.array();
59 		int origSize = (int) Math.ceil(workSize / (2 * this.magnitude + 1));
60 		int offset = (workSize - origSize) / 2;
61 		Logger.getLogger(PerturbFilter.class.getCanonicalName()).info(
62 				"Found origSize : " + origSize + " and offset: " + offset + " for workSize : " + workSize + " and magnitude : "
63 						+ this.magnitude);
64 		float[] retval = new float[workSize * workSize];
65 		float[] perturbx = new FractalSum().setOctaves(8).setScale(5f).getBuffer(sx, sy, base, workSize).array();
66 		float[] perturby = new FractalSum().setOctaves(8).setScale(5f).getBuffer(sx, sy, base + 1, workSize).array();
67 		for (int y = 0; y < workSize; y++) {
68 			for (int x = 0; x < workSize; x++) {
69 				// Perturb our coordinates
70 				float noisex = perturbx[y * workSize + x];
71 				float noisey = perturby[y * workSize + x];
72 
73 				int px = (int) (origSize * noisex * this.magnitude);
74 				int py = (int) (origSize * noisey * this.magnitude);
75 
76 				float c00 = arr[this.wrap(y - py, workSize) * workSize + this.wrap(x - px, workSize)];
77 				float c01 = arr[this.wrap(y - py, workSize) * workSize + this.wrap(x + px, workSize)];
78 				float c10 = arr[this.wrap(y + py, workSize) * workSize + this.wrap(x - px, workSize)];
79 				float c11 = arr[this.wrap(y + py, workSize) * workSize + this.wrap(x + px, workSize)];
80 
81 				float c0 = ShaderUtils.mix(c00, c01, noisex);
82 				float c1 = ShaderUtils.mix(c10, c11, noisex);
83 				retval[y * workSize + x] = ShaderUtils.mix(c0, c1, noisey);
84 			}
85 		}
86 		return FloatBuffer.wrap(retval);
87 	}
88 
wrap(int v, int size)89 	private int wrap(int v, int size) {
90 		if (v < 0) {
91 			return v + size - 1;
92 		} else if (v >= size) {
93 			return v - size;
94 		} else {
95 			return v;
96 		}
97 	}
98 }
99