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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package jme3test.bullet;
33 
34 import com.jme3.app.SimpleApplication;
35 import com.jme3.bullet.BulletAppState;
36 import com.jme3.bullet.PhysicsSpace;
37 import com.jme3.bullet.control.RigidBodyControl;
38 import com.jme3.material.Material;
39 import com.jme3.math.ColorRGBA;
40 import com.jme3.math.FastMath;
41 import com.jme3.math.Quaternion;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.shape.Box;
46 import com.jme3.scene.shape.Cylinder;
47 import com.jme3.scene.shape.Torus;
48 
49 /**
50  * This is a basic Test of jbullet-jme functions
51  *
52  * @author normenhansen
53  */
54 public class TestCollisionShapeFactory extends SimpleApplication {
55 
56     private BulletAppState bulletAppState;
57     private Material mat1;
58     private Material mat2;
59     private Material mat3;
60 
main(String[] args)61     public static void main(String[] args) {
62         TestCollisionShapeFactory app = new TestCollisionShapeFactory();
63         app.start();
64     }
65 
66     @Override
simpleInitApp()67     public void simpleInitApp() {
68         bulletAppState = new BulletAppState();
69         stateManager.attach(bulletAppState);
70         bulletAppState.getPhysicsSpace().enableDebug(assetManager);
71         createMaterial();
72 
73         Node node = new Node("node1");
74         attachRandomGeometry(node, mat1);
75         randomizeTransform(node);
76 
77         Node node2 = new Node("node2");
78         attachRandomGeometry(node2, mat2);
79         randomizeTransform(node2);
80 
81         node.attachChild(node2);
82         rootNode.attachChild(node);
83 
84         RigidBodyControl control = new RigidBodyControl(0);
85         node.addControl(control);
86         getPhysicsSpace().add(control);
87 
88         //test single geometry too
89         Geometry myGeom = new Geometry("cylinder", new Cylinder(16, 16, 0.5f, 1));
90         myGeom.setMaterial(mat3);
91         randomizeTransform(myGeom);
92         rootNode.attachChild(myGeom);
93         RigidBodyControl control3 = new RigidBodyControl(0);
94         myGeom.addControl(control3);
95         getPhysicsSpace().add(control3);
96     }
97 
attachRandomGeometry(Node node, Material mat)98     private void attachRandomGeometry(Node node, Material mat) {
99         Box box = new Box(0.25f, 0.25f, 0.25f);
100         Torus torus = new Torus(16, 16, 0.2f, 0.8f);
101         Geometry[] boxes = new Geometry[]{
102             new Geometry("box1", box),
103             new Geometry("box2", box),
104             new Geometry("box3", box),
105             new Geometry("torus1", torus),
106             new Geometry("torus2", torus),
107             new Geometry("torus3", torus)
108         };
109         for (int i = 0; i < boxes.length; i++) {
110             Geometry geometry = boxes[i];
111             geometry.setLocalTranslation((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
112             geometry.setLocalRotation(new Quaternion().fromAngles((float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI, (float) Math.random() * FastMath.PI));
113             geometry.setLocalScale((float) Math.random() * 10 -10, (float) Math.random() * 10 -10, (float) Math.random() * 10 -10);
114             geometry.setMaterial(mat);
115             node.attachChild(geometry);
116         }
117     }
118 
randomizeTransform(Spatial spat)119     private void randomizeTransform(Spatial spat){
120         spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
121         spat.setLocalTranslation((float) Math.random() * 10, (float) Math.random() * 10, (float) Math.random() * 10);
122         spat.setLocalScale((float) Math.random() * 2, (float) Math.random() * 2, (float) Math.random() * 2);
123     }
124 
createMaterial()125     private void createMaterial() {
126         mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
127         mat1.setColor("Color", ColorRGBA.Green);
128         mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
129         mat2.setColor("Color", ColorRGBA.Red);
130         mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
131         mat3.setColor("Color", ColorRGBA.Yellow);
132     }
133 
getPhysicsSpace()134     private PhysicsSpace getPhysicsSpace() {
135         return bulletAppState.getPhysicsSpace();
136     }
137 }
138