• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.bullet;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.bullet.BulletAppState;
37 import com.jme3.bullet.PhysicsSpace;
38 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
39 import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
40 import com.jme3.bullet.control.VehicleControl;
41 import com.jme3.input.KeyInput;
42 import com.jme3.input.controls.ActionListener;
43 import com.jme3.input.controls.KeyTrigger;
44 import com.jme3.material.Material;
45 import com.jme3.math.ColorRGBA;
46 import com.jme3.math.FastMath;
47 import com.jme3.math.Matrix3f;
48 import com.jme3.math.Vector3f;
49 import com.jme3.scene.Geometry;
50 import com.jme3.scene.Node;
51 import com.jme3.scene.shape.Cylinder;
52 
53 public class TestPhysicsCar extends SimpleApplication implements ActionListener {
54 
55     private BulletAppState bulletAppState;
56     private VehicleControl vehicle;
57     private final float accelerationForce = 1000.0f;
58     private final float brakeForce = 100.0f;
59     private float steeringValue = 0;
60     private float accelerationValue = 0;
61     private Vector3f jumpForce = new Vector3f(0, 3000, 0);
62 
main(String[] args)63     public static void main(String[] args) {
64         TestPhysicsCar app = new TestPhysicsCar();
65         app.start();
66     }
67 
68     @Override
simpleInitApp()69     public void simpleInitApp() {
70         bulletAppState = new BulletAppState();
71         stateManager.attach(bulletAppState);
72         bulletAppState.getPhysicsSpace().enableDebug(assetManager);
73         PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
74         setupKeys();
75         buildPlayer();
76     }
77 
getPhysicsSpace()78     private PhysicsSpace getPhysicsSpace(){
79         return bulletAppState.getPhysicsSpace();
80     }
81 
setupKeys()82     private void setupKeys() {
83         inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));
84         inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));
85         inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));
86         inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));
87         inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));
88         inputManager.addMapping("Reset", new KeyTrigger(KeyInput.KEY_RETURN));
89         inputManager.addListener(this, "Lefts");
90         inputManager.addListener(this, "Rights");
91         inputManager.addListener(this, "Ups");
92         inputManager.addListener(this, "Downs");
93         inputManager.addListener(this, "Space");
94         inputManager.addListener(this, "Reset");
95     }
96 
buildPlayer()97     private void buildPlayer() {
98         Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
99         mat.getAdditionalRenderState().setWireframe(true);
100         mat.setColor("Color", ColorRGBA.Red);
101 
102         //create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0
103         //this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0
104         CompoundCollisionShape compoundShape = new CompoundCollisionShape();
105         BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.2f, 0.5f, 2.4f));
106         compoundShape.addChildShape(box, new Vector3f(0, 1, 0));
107 
108         //create vehicle node
109         Node vehicleNode=new Node("vehicleNode");
110         vehicle = new VehicleControl(compoundShape, 400);
111         vehicleNode.addControl(vehicle);
112 
113         //setting suspension values for wheels, this can be a bit tricky
114         //see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en
115         float stiffness = 60.0f;//200=f1 car
116         float compValue = .3f; //(should be lower than damp)
117         float dampValue = .4f;
118         vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
119         vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
120         vehicle.setSuspensionStiffness(stiffness);
121         vehicle.setMaxSuspensionForce(10000.0f);
122 
123         //Create four wheels and add them at their locations
124         Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0
125         Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0
126         float radius = 0.5f;
127         float restLength = 0.3f;
128         float yOff = 0.5f;
129         float xOff = 1f;
130         float zOff = 2f;
131 
132         Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.6f, true);
133 
134         Node node1 = new Node("wheel 1 node");
135         Geometry wheels1 = new Geometry("wheel 1", wheelMesh);
136         node1.attachChild(wheels1);
137         wheels1.rotate(0, FastMath.HALF_PI, 0);
138         wheels1.setMaterial(mat);
139         vehicle.addWheel(node1, new Vector3f(-xOff, yOff, zOff),
140                 wheelDirection, wheelAxle, restLength, radius, true);
141 
142         Node node2 = new Node("wheel 2 node");
143         Geometry wheels2 = new Geometry("wheel 2", wheelMesh);
144         node2.attachChild(wheels2);
145         wheels2.rotate(0, FastMath.HALF_PI, 0);
146         wheels2.setMaterial(mat);
147         vehicle.addWheel(node2, new Vector3f(xOff, yOff, zOff),
148                 wheelDirection, wheelAxle, restLength, radius, true);
149 
150         Node node3 = new Node("wheel 3 node");
151         Geometry wheels3 = new Geometry("wheel 3", wheelMesh);
152         node3.attachChild(wheels3);
153         wheels3.rotate(0, FastMath.HALF_PI, 0);
154         wheels3.setMaterial(mat);
155         vehicle.addWheel(node3, new Vector3f(-xOff, yOff, -zOff),
156                 wheelDirection, wheelAxle, restLength, radius, false);
157 
158         Node node4 = new Node("wheel 4 node");
159         Geometry wheels4 = new Geometry("wheel 4", wheelMesh);
160         node4.attachChild(wheels4);
161         wheels4.rotate(0, FastMath.HALF_PI, 0);
162         wheels4.setMaterial(mat);
163         vehicle.addWheel(node4, new Vector3f(xOff, yOff, -zOff),
164                 wheelDirection, wheelAxle, restLength, radius, false);
165 
166         vehicleNode.attachChild(node1);
167         vehicleNode.attachChild(node2);
168         vehicleNode.attachChild(node3);
169         vehicleNode.attachChild(node4);
170         rootNode.attachChild(vehicleNode);
171 
172         getPhysicsSpace().add(vehicle);
173     }
174 
175     @Override
simpleUpdate(float tpf)176     public void simpleUpdate(float tpf) {
177         cam.lookAt(vehicle.getPhysicsLocation(), Vector3f.UNIT_Y);
178     }
179 
onAction(String binding, boolean value, float tpf)180     public void onAction(String binding, boolean value, float tpf) {
181         if (binding.equals("Lefts")) {
182             if (value) {
183                 steeringValue += .5f;
184             } else {
185                 steeringValue += -.5f;
186             }
187             vehicle.steer(steeringValue);
188         } else if (binding.equals("Rights")) {
189             if (value) {
190                 steeringValue += -.5f;
191             } else {
192                 steeringValue += .5f;
193             }
194             vehicle.steer(steeringValue);
195         } else if (binding.equals("Ups")) {
196             if (value) {
197                 accelerationValue += accelerationForce;
198             } else {
199                 accelerationValue -= accelerationForce;
200             }
201             vehicle.accelerate(accelerationValue);
202         } else if (binding.equals("Downs")) {
203             if (value) {
204                 vehicle.brake(brakeForce);
205             } else {
206                 vehicle.brake(0f);
207             }
208         } else if (binding.equals("Space")) {
209             if (value) {
210                 vehicle.applyImpulse(jumpForce, Vector3f.ZERO);
211             }
212         } else if (binding.equals("Reset")) {
213             if (value) {
214                 System.out.println("Reset");
215                 vehicle.setPhysicsLocation(Vector3f.ZERO);
216                 vehicle.setPhysicsRotation(new Matrix3f());
217                 vehicle.setLinearVelocity(Vector3f.ZERO);
218                 vehicle.setAngularVelocity(Vector3f.ZERO);
219                 vehicle.resetSuspension();
220             } else {
221             }
222         }
223     }
224 }
225