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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.bullet;
34 
35 
36 import com.jme3.app.SimpleApplication;
37 import com.jme3.bullet.BulletAppState;
38 import com.jme3.bullet.PhysicsSpace;
39 import com.jme3.bullet.collision.shapes.*;
40 import com.jme3.bullet.control.RigidBodyControl;
41 import com.jme3.bullet.joints.HingeJoint;
42 import com.jme3.export.binary.BinaryExporter;
43 import com.jme3.export.binary.BinaryImporter;
44 import com.jme3.math.Plane;
45 import com.jme3.math.Vector3f;
46 import com.jme3.renderer.RenderManager;
47 import com.jme3.scene.Node;
48 import com.jme3.scene.shape.Sphere;
49 import java.io.ByteArrayInputStream;
50 import java.io.ByteArrayOutputStream;
51 import java.io.IOException;
52 import java.util.logging.Level;
53 import java.util.logging.Logger;
54 
55 /**
56  * This is a basic Test of jbullet-jme functions
57  *
58  * @author normenhansen
59  */
60 public class TestPhysicsReadWrite extends SimpleApplication{
61     private BulletAppState bulletAppState;
62     private Node physicsRootNode;
main(String[] args)63     public static void main(String[] args){
64         TestPhysicsReadWrite app = new TestPhysicsReadWrite();
65         app.start();
66     }
67 
68     @Override
simpleInitApp()69     public void simpleInitApp() {
70         bulletAppState = new BulletAppState();
71         stateManager.attach(bulletAppState);
72         bulletAppState.getPhysicsSpace().enableDebug(assetManager);
73         physicsRootNode=new Node("PhysicsRootNode");
74         rootNode.attachChild(physicsRootNode);
75 
76         // Add a physics sphere to the world
77         Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
78         physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
79         rootNode.attachChild(physicsSphere);
80         getPhysicsSpace().add(physicsSphere);
81 
82         // Add a physics sphere to the world using the collision shape from sphere one
83         Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
84         physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
85         rootNode.attachChild(physicsSphere2);
86         getPhysicsSpace().add(physicsSphere2);
87 
88         // Add a physics box to the world
89         Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
90         physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
91         physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
92         rootNode.attachChild(physicsBox);
93         getPhysicsSpace().add(physicsBox);
94 
95         // Add a physics cylinder to the world
96         Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
97         physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
98         rootNode.attachChild(physicsCylinder);
99         getPhysicsSpace().add(physicsCylinder);
100 
101         // an obstacle mesh, does not move (mass=0)
102         Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
103         node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
104         rootNode.attachChild(node2);
105         getPhysicsSpace().add(node2);
106 
107         // the floor mesh, does not move (mass=0)
108         Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
109         node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
110         rootNode.attachChild(node3);
111         getPhysicsSpace().add(node3);
112 
113         // Join the physics objects with a Point2Point joint
114         HingeJoint joint=new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z);
115         getPhysicsSpace().add(joint);
116 
117         //save and load the physicsRootNode
118         try {
119             //remove all physics objects from physics space
120             getPhysicsSpace().removeAll(physicsRootNode);
121             physicsRootNode.removeFromParent();
122             //export to byte array
123             ByteArrayOutputStream bout=new ByteArrayOutputStream();
124             BinaryExporter.getInstance().save(physicsRootNode, bout);
125             //import from byte array
126             ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray());
127             BinaryImporter imp=BinaryImporter.getInstance();
128             imp.setAssetManager(assetManager);
129             Node newPhysicsRootNode=(Node)imp.load(bin);
130             //add all physics objects to physics space
131             getPhysicsSpace().addAll(newPhysicsRootNode);
132             rootNode.attachChild(newPhysicsRootNode);
133         } catch (IOException ex) {
134             Logger.getLogger(TestPhysicsReadWrite.class.getName()).log(Level.SEVERE, null, ex);
135         }
136 
137     }
138 
getPhysicsSpace()139     private PhysicsSpace getPhysicsSpace(){
140         return bulletAppState.getPhysicsSpace();
141     }
142 
143     @Override
simpleUpdate(float tpf)144     public void simpleUpdate(float tpf) {
145         //TODO: add update code
146     }
147 
148     @Override
simpleRender(RenderManager rm)149     public void simpleRender(RenderManager rm) {
150         //TODO: add render code
151     }
152 
153 }
154