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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.export;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.ModelKey;
38 import com.jme3.export.binary.BinaryExporter;
39 import com.jme3.export.binary.BinaryImporter;
40 import com.jme3.light.DirectionalLight;
41 import com.jme3.light.PointLight;
42 import com.jme3.material.Material;
43 import com.jme3.math.ColorRGBA;
44 import com.jme3.math.FastMath;
45 import com.jme3.math.Vector3f;
46 import com.jme3.scene.AssetLinkNode;
47 import com.jme3.scene.Geometry;
48 import com.jme3.scene.Node;
49 import com.jme3.scene.Spatial;
50 import com.jme3.scene.shape.Sphere;
51 import java.io.ByteArrayInputStream;
52 import java.io.ByteArrayOutputStream;
53 import java.io.IOException;
54 import java.util.logging.Level;
55 import java.util.logging.Logger;
56 
57 public class TestAssetLinkNode extends SimpleApplication {
58 
59     float angle;
60     PointLight pl;
61     Spatial lightMdl;
62 
main(String[] args)63     public static void main(String[] args){
64         TestAssetLinkNode app = new TestAssetLinkNode();
65         app.start();
66     }
67 
68     @Override
simpleInitApp()69     public void simpleInitApp() {
70         AssetLinkNode loaderNode=new AssetLinkNode();
71         loaderNode.addLinkedChild(new ModelKey("Models/MonkeyHead/MonkeyHead.mesh.xml"));
72         //load/attach the children (happens automatically on load)
73 //        loaderNode.attachLinkedChildren(assetManager);
74 //        rootNode.attachChild(loaderNode);
75 
76         //save and load the loaderNode
77         try {
78             //export to byte array
79             ByteArrayOutputStream bout=new ByteArrayOutputStream();
80             BinaryExporter.getInstance().save(loaderNode, bout);
81             //import from byte array, automatically loads the monkeyhead from file
82             ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray());
83             BinaryImporter imp=BinaryImporter.getInstance();
84             imp.setAssetManager(assetManager);
85             Node newLoaderNode=(Node)imp.load(bin);
86             //attach to rootNode
87             rootNode.attachChild(newLoaderNode);
88         } catch (IOException ex) {
89             Logger.getLogger(TestAssetLinkNode.class.getName()).log(Level.SEVERE, null, ex);
90         }
91 
92 
93         rootNode.attachChild(loaderNode);
94 
95         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
96         lightMdl.setMaterial( (Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m")));
97         rootNode.attachChild(lightMdl);
98 
99         // flourescent main light
100         pl = new PointLight();
101         pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
102         rootNode.addLight(pl);
103 
104         // sunset light
105         DirectionalLight dl = new DirectionalLight();
106         dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
107         dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
108         rootNode.addLight(dl);
109 
110         // skylight
111         dl = new DirectionalLight();
112         dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
113         dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
114         rootNode.addLight(dl);
115 
116         // white ambient light
117         dl = new DirectionalLight();
118         dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
119         dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
120         rootNode.addLight(dl);
121     }
122 
123     @Override
simpleUpdate(float tpf)124     public void simpleUpdate(float tpf){
125         angle += tpf * 0.25f;
126         angle %= FastMath.TWO_PI;
127 
128         pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
129         lightMdl.setLocalTranslation(pl.getPosition());
130     }
131 
132 }
133