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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.material;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.material.Material;
37 import com.jme3.math.ColorRGBA;
38 import com.jme3.renderer.queue.RenderQueue.Bucket;
39 import com.jme3.scene.Geometry;
40 import com.jme3.scene.shape.Quad;
41 
42 public class TestColoredTexture extends SimpleApplication {
43 
44     private float time = 0;
45     private ColorRGBA nextColor;
46     private ColorRGBA prevColor;
47     private Material mat;
48 
main(String[] args)49     public static void main(String[] args){
50         TestColoredTexture app = new TestColoredTexture();
51         app.start();
52     }
53 
54     @Override
simpleInitApp()55     public void simpleInitApp() {
56         Quad quadMesh = new Quad(512,512);
57         Geometry quad = new Geometry("Quad", quadMesh);
58         quad.setQueueBucket(Bucket.Gui);
59 
60         mat = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md");
61         mat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
62         quad.setMaterial(mat);
63         guiNode.attachChildAt(quad, 0);
64 
65         nextColor = ColorRGBA.randomColor();
66         prevColor = ColorRGBA.Black;
67     }
68 
69     @Override
simpleUpdate(float tpf)70     public void simpleUpdate(float tpf){
71         time += tpf;
72         if (time > 1f){
73             time -= 1f;
74             prevColor = nextColor;
75             nextColor = ColorRGBA.randomColor();
76         }
77         ColorRGBA currentColor = new ColorRGBA();
78         currentColor.interpolate(prevColor, nextColor, time);
79 
80         mat.setColor("Color", currentColor);
81     }
82 
83 }
84