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1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 
33 #if ENABLE(INSPECTOR) && ENABLE(WORKERS)
34 
35 #include "WorkerInspectorController.h"
36 
37 #include "InjectedScriptHost.h"
38 #include "InjectedScriptManager.h"
39 #include "InspectorBackendDispatcher.h"
40 #include "InspectorClient.h"
41 #include "InspectorFrontend.h"
42 #include "InspectorFrontendChannel.h"
43 #include "InspectorRuntimeAgent.h"
44 #include "InspectorState.h"
45 #include "InstrumentingAgents.h"
46 #include "WorkerDebuggerAgent.h"
47 #include <wtf/PassOwnPtr.h>
48 
49 namespace WebCore {
50 
51 namespace {
52 
53 class WorkerRuntimeAgent : public InspectorRuntimeAgent {
54 public:
WorkerRuntimeAgent(InjectedScriptManager * injectedScriptManager,WorkerContext * workerContext)55     WorkerRuntimeAgent(InjectedScriptManager* injectedScriptManager, WorkerContext* workerContext)
56         : InspectorRuntimeAgent(injectedScriptManager)
57         , m_workerContext(workerContext) { }
~WorkerRuntimeAgent()58     virtual ~WorkerRuntimeAgent() { }
59 
60 private:
getDefaultInspectedState()61     virtual ScriptState* getDefaultInspectedState()
62     {
63         return scriptStateFromWorkerContext(m_workerContext);
64     }
65 
66     WorkerContext* m_workerContext;
67 };
68 
69 }
70 
WorkerInspectorController(WorkerContext * workerContext)71 WorkerInspectorController::WorkerInspectorController(WorkerContext* workerContext)
72     : m_workerContext(workerContext)
73     , m_state(new InspectorState(0))
74     , m_instrumentingAgents(new InstrumentingAgents())
75     , m_injectedScriptManager(InjectedScriptManager::createForWorker())
76 #if ENABLE(JAVASCRIPT_DEBUGGER)
77     , m_debuggerAgent(WorkerDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), workerContext, m_injectedScriptManager.get()))
78 #endif
79     , m_runtimeAgent(adoptPtr(new WorkerRuntimeAgent(m_injectedScriptManager.get(), workerContext)))
80 {
81     m_injectedScriptManager->injectedScriptHost()->init(0
82         , 0
83 #if ENABLE(DATABASE)
84         , 0
85 #endif
86 #if ENABLE(DOM_STORAGE)
87         , 0
88 #endif
89 #if ENABLE(JAVASCRIPT_DEBUGGER)
90         , m_debuggerAgent.get()
91 #endif
92     );
93 }
94 
~WorkerInspectorController()95 WorkerInspectorController::~WorkerInspectorController()
96 {
97 }
98 
connectFrontend(InspectorFrontendChannel * channel)99 void WorkerInspectorController::connectFrontend(InspectorFrontendChannel* channel)
100 {
101     ASSERT(!m_frontend);
102     m_state->unmute();
103     m_frontend = new InspectorFrontend(channel);
104     m_backendDispatcher = new InspectorBackendDispatcher(
105         channel,
106 #if ENABLE(OFFLINE_WEB_APPLICATIONS)
107         0, // InspectorApplicationCacheAgent
108 #endif
109 #if ENABLE(JAVASCRIPT_DEBUGGER)
110         0, // InspectorBrowserDebuggerAgent
111 #endif
112         0, // InspectorCSSAgent
113         0, // InspectorConsoleAgent
114         0, // InspectorDOMAgent
115 #if ENABLE(DOM_STORAGE)
116         0, // InspectorDOMStorageAgent
117 #endif
118 #if ENABLE(DATABASE)
119         0, // InspectorDatabaseAgent
120 #endif
121 #if ENABLE(JAVASCRIPT_DEBUGGER)
122         m_debuggerAgent.get(),
123 #endif
124         0, // InspectorResourceAgent
125         0, // InspectorPageAgent
126 #if ENABLE(JAVASCRIPT_DEBUGGER)
127         0, // InspectorProfilerAgent
128 #endif
129         m_runtimeAgent.get(),
130         0 // InspectorTimelineAgent
131     );
132 
133     m_injectedScriptManager->injectedScriptHost()->setFrontend(m_frontend.get());
134 #if ENABLE(JAVASCRIPT_DEBUGGER)
135     m_debuggerAgent->setFrontend(m_frontend.get());
136 #endif
137 }
138 
disconnectFrontend()139 void WorkerInspectorController::disconnectFrontend()
140 {
141     if (!m_frontend)
142         return;
143     m_backendDispatcher.clear();
144     // Destroying agents would change the state, but we don't want that.
145     // Pre-disconnect state will be used to restore inspector agents.
146     m_state->mute();
147 #if ENABLE(JAVASCRIPT_DEBUGGER)
148     m_debuggerAgent->clearFrontend();
149 #endif
150     m_injectedScriptManager->injectedScriptHost()->clearFrontend();
151 
152     m_frontend.clear();
153 }
154 
dispatchMessageFromFrontend(const String & message)155 void WorkerInspectorController::dispatchMessageFromFrontend(const String& message)
156 {
157     if (m_backendDispatcher)
158         m_backendDispatcher->dispatch(message);
159 }
160 
161 }
162 
163 #endif
164