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1page.title=Supporting Different Languages
2parent.title=Supporting Different Devices
3parent.link=index.html
4
5trainingnavtop=true
6next.title=Supporting Different Screens
7next.link=screens.html
8
9@jd:body
10
11
12<div id="tb-wrapper">
13  <div id="tb">
14    <h2>This class teaches you to</h2>
15    <ol>
16      <li><a href="#CreateDirs">Create Locale Directories and String Files</a></li>
17      <li><a href="#UseString">Use the String Resources</a></li>
18    </ol>
19    <h2>You should also read</h2>
20    <ul>
21      <li><a href="{@docRoot}guide/topics/resources/localization.html">Localization</a></li>
22    </ul>
23  </div>
24</div>
25
26<p>It’s always a good practice to extract UI strings from your app code and keep them
27in an external file.  Android makes this easy with a resources directory in each Android
28project.</p>
29
30<p>If you created your project using the Android SDK
31Tools (read <a href="{@docRoot}training/basics/firstapp/creating-project.html">Creating an
32Android Project</a>), the tools create a <code>res/</code> directory in the top level of
33the project. Within this <code>res/</code> directory are subdirectories for various resource
34types. There are also a few default files such as <code>res/values/strings.xml</code>, which holds
35your string values.</p>
36
37
38<h2 id="CreateDirs">Create Locale Directories and String Files</h2>
39
40<p>To add support for more languages, create additional <code>values</code> directories inside
41<code>res/</code> that include a hyphen and the ISO country code at the end of the
42directory name. For example, <code>values-es/</code> is the directory containing simple
43resourcess for the Locales with the language code "es".  Android loads the appropriate resources
44according to the locale settings of the device at run time.</p>
45
46<p>Once you’ve decided on the languages you will support, create the resource subdirectories and
47string resource files. For example:</p>
48
49<pre class="classic no-pretty-print">
50MyProject/
51    res/
52       values/
53           strings.xml
54       values-es/
55           strings.xml
56       values-fr/
57           strings.xml
58</pre>
59
60<p>Add the string values for each locale into the appropriate file.</p>
61
62<p>At runtime, the Android system uses the appropriate set of string resources based on the
63locale currently set for the user's device.</p>
64
65<p>For example, the following are some different string resource files for different languages.</p>
66
67
68<p>English (default locale), <code>/values/strings.xml</code>:</p>
69
70<pre>
71&lt;?xml version="1.0" encoding="utf-8"?>
72&lt;resources>
73    &lt;string name="title">My Application&lt;/string>
74    &lt;string name="hello_world">Hello World!&lt;/string>
75&lt;/resources>
76</pre>
77
78
79<p>Spanish, <code>/values-es/strings.xml</code>:</p>
80
81<pre>
82&lt;?xml version="1.0" encoding="utf-8"?>
83&lt;resources>
84    &lt;string name="title">Mi Aplicación&lt;/string>
85    &lt;string name="hello_world">Hola Mundo!&lt;/string>
86&lt;/resources>
87</pre>
88
89
90<p>French, <code>/values-fr/strings.xml</code>:</p>
91
92<pre>
93&lt;?xml version="1.0" encoding="utf-8"?>
94&lt;resources>
95    &lt;string name="title">Ma Application&lt;/string>
96    &lt;string name="hello_world">Bonjour tout le Monde!&lt;/string>
97&lt;/resources>
98</pre>
99
100<p class="note"><strong>Note:</strong> You can use the locale qualifier (or any
101configuration qualifer) on any resource type, such as if you want to provide
102localized versions of your bitmap drawable. For more information, see <a
103href="{@docRoot}guide/topics/resources/localization.html">Localization</a>.
104
105<h2 id="UseString">Use the String Resources</h2>
106
107<p>You can reference your string resources in your source code and other XML files using the
108resource name defined by the {@code &lt;string>} element's {@code name} attribute.</p>
109
110<p>In your source code, you can refer to a string resource with the syntax {@code
111R.string.&lt;string_name>}. There are a variety of methods that accept a string resource this
112way.</p>
113
114<p>For example:</p>
115
116<pre>
117// Get a string resource from your app's {@link android.content.res.Resources}
118String hello = {@link android.content.Context#getResources()}.getString(R.string.hello_world);
119
120// Or supply a string resource to a method that requires a string
121TextView textView = new TextView(this);
122textView.setText(R.string.hello_world);
123</pre>
124
125<p>In other XML files, you can refer to a string resource with the syntax {@code
126&#64;string/&lt;string_name>} whenever the XML attribute accepts a string value.</p>
127
128<p>For example:</p>
129
130<pre>
131&lt;TextView
132    android:layout_width="wrap_content"
133    android:layout_height="wrap_content"
134    android:text="@string/hello_world" />
135</pre>
136
137
138
139