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1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 ** Author: Eric Veach, July 1994.
37 **
38 ** $Date$ $Revision$
39 ** $Header: //depot/main/gfx/lib/glu/libtess/mesh.h#5 $
40 */
41 
42 #ifndef __mesh_h_
43 #define __mesh_h_
44 
45 #include <sk_glu.h>
46 
47 typedef struct GLUmesh GLUmesh;
48 
49 typedef struct GLUvertex GLUvertex;
50 typedef struct GLUface GLUface;
51 typedef struct GLUhalfEdge GLUhalfEdge;
52 
53 typedef struct ActiveRegion ActiveRegion;	/* Internal data */
54 
55 /* The mesh structure is similar in spirit, notation, and operations
56  * to the "quad-edge" structure (see L. Guibas and J. Stolfi, Primitives
57  * for the manipulation of general subdivisions and the computation of
58  * Voronoi diagrams, ACM Transactions on Graphics, 4(2):74-123, April 1985).
59  * For a simplified description, see the course notes for CS348a,
60  * "Mathematical Foundations of Computer Graphics", available at the
61  * Stanford bookstore (and taught during the fall quarter).
62  * The implementation also borrows a tiny subset of the graph-based approach
63  * use in Mantyla's Geometric Work Bench (see M. Mantyla, An Introduction
64  * to Sold Modeling, Computer Science Press, Rockville, Maryland, 1988).
65  *
66  * The fundamental data structure is the "half-edge".  Two half-edges
67  * go together to make an edge, but they point in opposite directions.
68  * Each half-edge has a pointer to its mate (the "symmetric" half-edge Sym),
69  * its origin vertex (Org), the face on its left side (Lface), and the
70  * adjacent half-edges in the CCW direction around the origin vertex
71  * (Onext) and around the left face (Lnext).  There is also a "next"
72  * pointer for the global edge list (see below).
73  *
74  * The notation used for mesh navigation:
75  *	Sym   = the mate of a half-edge (same edge, but opposite direction)
76  *	Onext = edge CCW around origin vertex (keep same origin)
77  *	Dnext = edge CCW around destination vertex (keep same dest)
78  *	Lnext = edge CCW around left face (dest becomes new origin)
79  *	Rnext = edge CCW around right face (origin becomes new dest)
80  *
81  * "prev" means to substitute CW for CCW in the definitions above.
82  *
83  * The mesh keeps global lists of all vertices, faces, and edges,
84  * stored as doubly-linked circular lists with a dummy header node.
85  * The mesh stores pointers to these dummy headers (vHead, fHead, eHead).
86  *
87  * The circular edge list is special; since half-edges always occur
88  * in pairs (e and e->Sym), each half-edge stores a pointer in only
89  * one direction.  Starting at eHead and following the e->next pointers
90  * will visit each *edge* once (ie. e or e->Sym, but not both).
91  * e->Sym stores a pointer in the opposite direction, thus it is
92  * always true that e->Sym->next->Sym->next == e.
93  *
94  * Each vertex has a pointer to next and previous vertices in the
95  * circular list, and a pointer to a half-edge with this vertex as
96  * the origin (NULL if this is the dummy header).  There is also a
97  * field "data" for client data.
98  *
99  * Each face has a pointer to the next and previous faces in the
100  * circular list, and a pointer to a half-edge with this face as
101  * the left face (NULL if this is the dummy header).  There is also
102  * a field "data" for client data.
103  *
104  * Note that what we call a "face" is really a loop; faces may consist
105  * of more than one loop (ie. not simply connected), but there is no
106  * record of this in the data structure.  The mesh may consist of
107  * several disconnected regions, so it may not be possible to visit
108  * the entire mesh by starting at a half-edge and traversing the edge
109  * structure.
110  *
111  * The mesh does NOT support isolated vertices; a vertex is deleted along
112  * with its last edge.  Similarly when two faces are merged, one of the
113  * faces is deleted (see __gl_meshDelete below).  For mesh operations,
114  * all face (loop) and vertex pointers must not be NULL.  However, once
115  * mesh manipulation is finished, __gl_MeshZapFace can be used to delete
116  * faces of the mesh, one at a time.  All external faces can be "zapped"
117  * before the mesh is returned to the client; then a NULL face indicates
118  * a region which is not part of the output polygon.
119  */
120 
121 struct GLUvertex {
122   GLUvertex	*next;		/* next vertex (never NULL) */
123   GLUvertex	*prev;		/* previous vertex (never NULL) */
124   GLUhalfEdge	*anEdge;	/* a half-edge with this origin */
125   void		*data;		/* client's data */
126 
127   /* Internal data (keep hidden) */
128   GLdouble	coords[3];	/* vertex location in 3D */
129   GLdouble	s, t;		/* projection onto the sweep plane */
130   long		pqHandle;	/* to allow deletion from priority queue */
131 };
132 
133 struct GLUface {
134   GLUface	*next;		/* next face (never NULL) */
135   GLUface	*prev;		/* previous face (never NULL) */
136   GLUhalfEdge	*anEdge;	/* a half edge with this left face */
137   void		*data;		/* room for client's data */
138 
139   /* Internal data (keep hidden) */
140   GLUface	*trail;		/* "stack" for conversion to strips */
141   GLboolean	marked;		/* flag for conversion to strips */
142   GLboolean	inside;		/* this face is in the polygon interior */
143 };
144 
145 struct GLUhalfEdge {
146   GLUhalfEdge	*next;		/* doubly-linked list (prev==Sym->next) */
147   GLUhalfEdge	*Sym;		/* same edge, opposite direction */
148   GLUhalfEdge	*Onext;		/* next edge CCW around origin */
149   GLUhalfEdge	*Lnext;		/* next edge CCW around left face */
150   GLUvertex	*Org;		/* origin vertex (Overtex too long) */
151   GLUface	*Lface;		/* left face */
152 
153   /* Internal data (keep hidden) */
154   ActiveRegion	*activeRegion;	/* a region with this upper edge (sweep.c) */
155   int		winding;	/* change in winding number when crossing
156                                    from the right face to the left face */
157 };
158 
159 #define	Rface	Sym->Lface
160 #define Dst	Sym->Org
161 
162 #define Oprev	Sym->Lnext
163 #define Lprev   Onext->Sym
164 #define Dprev	Lnext->Sym
165 #define Rprev	Sym->Onext
166 #define Dnext	Rprev->Sym	/* 3 pointers */
167 #define Rnext	Oprev->Sym	/* 3 pointers */
168 
169 
170 struct GLUmesh {
171   GLUvertex	vHead;		/* dummy header for vertex list */
172   GLUface	fHead;		/* dummy header for face list */
173   GLUhalfEdge	eHead;		/* dummy header for edge list */
174   GLUhalfEdge	eHeadSym;	/* and its symmetric counterpart */
175 };
176 
177 /* The mesh operations below have three motivations: completeness,
178  * convenience, and efficiency.  The basic mesh operations are MakeEdge,
179  * Splice, and Delete.  All the other edge operations can be implemented
180  * in terms of these.  The other operations are provided for convenience
181  * and/or efficiency.
182  *
183  * When a face is split or a vertex is added, they are inserted into the
184  * global list *before* the existing vertex or face (ie. e->Org or e->Lface).
185  * This makes it easier to process all vertices or faces in the global lists
186  * without worrying about processing the same data twice.  As a convenience,
187  * when a face is split, the "inside" flag is copied from the old face.
188  * Other internal data (v->data, v->activeRegion, f->data, f->marked,
189  * f->trail, e->winding) is set to zero.
190  *
191  * ********************** Basic Edge Operations **************************
192  *
193  * __gl_meshMakeEdge( mesh ) creates one edge, two vertices, and a loop.
194  * The loop (face) consists of the two new half-edges.
195  *
196  * __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
197  * mesh connectivity and topology.  It changes the mesh so that
198  *	eOrg->Onext <- OLD( eDst->Onext )
199  *	eDst->Onext <- OLD( eOrg->Onext )
200  * where OLD(...) means the value before the meshSplice operation.
201  *
202  * This can have two effects on the vertex structure:
203  *  - if eOrg->Org != eDst->Org, the two vertices are merged together
204  *  - if eOrg->Org == eDst->Org, the origin is split into two vertices
205  * In both cases, eDst->Org is changed and eOrg->Org is untouched.
206  *
207  * Similarly (and independently) for the face structure,
208  *  - if eOrg->Lface == eDst->Lface, one loop is split into two
209  *  - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
210  * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
211  *
212  * __gl_meshDelete( eDel ) removes the edge eDel.  There are several cases:
213  * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
214  * eDel->Lface is deleted.  Otherwise, we are splitting one loop into two;
215  * the newly created loop will contain eDel->Dst.  If the deletion of eDel
216  * would create isolated vertices, those are deleted as well.
217  *
218  * ********************** Other Edge Operations **************************
219  *
220  * __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
221  * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
222  * eOrg and eNew will have the same left face.
223  *
224  * __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
225  * such that eNew == eOrg->Lnext.  The new vertex is eOrg->Dst == eNew->Org.
226  * eOrg and eNew will have the same left face.
227  *
228  * __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
229  * to eDst->Org, and returns the corresponding half-edge eNew.
230  * If eOrg->Lface == eDst->Lface, this splits one loop into two,
231  * and the newly created loop is eNew->Lface.  Otherwise, two disjoint
232  * loops are merged into one, and the loop eDst->Lface is destroyed.
233  *
234  * ************************ Other Operations *****************************
235  *
236  * __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
237  * and no loops (what we usually call a "face").
238  *
239  * __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
240  * both meshes, and returns the new mesh (the old meshes are destroyed).
241  *
242  * __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
243  *
244  * __gl_meshZapFace( fZap ) destroys a face and removes it from the
245  * global face list.  All edges of fZap will have a NULL pointer as their
246  * left face.  Any edges which also have a NULL pointer as their right face
247  * are deleted entirely (along with any isolated vertices this produces).
248  * An entire mesh can be deleted by zapping its faces, one at a time,
249  * in any order.  Zapped faces cannot be used in further mesh operations!
250  *
251  * __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
252  */
253 
254 GLUhalfEdge	*__gl_meshMakeEdge( GLUmesh *mesh );
255 int		__gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
256 int		__gl_meshDelete( GLUhalfEdge *eDel );
257 
258 GLUhalfEdge	*__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg );
259 GLUhalfEdge	*__gl_meshSplitEdge( GLUhalfEdge *eOrg );
260 GLUhalfEdge	*__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
261 
262 GLUmesh		*__gl_meshNewMesh( void );
263 GLUmesh		*__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 );
264 void		__gl_meshDeleteMesh( GLUmesh *mesh );
265 void		__gl_meshZapFace( GLUface *fZap );
266 
267 #ifdef NDEBUG
268 #define		__gl_meshCheckMesh( mesh )
269 #else
270 void		__gl_meshCheckMesh( GLUmesh *mesh );
271 #endif
272 
273 #endif
274