1 /*
2 * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
3 * Copyright (C) 2005 Nokia. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28 #include "FloatSize.h"
29
30 #include "FloatConversion.h"
31 #include "IntSize.h"
32 #include <math.h>
33
34 namespace WebCore {
35
FloatSize(const IntSize & size)36 FloatSize::FloatSize(const IntSize& size) : m_width(size.width()), m_height(size.height())
37 {
38 }
39
diagonalLength() const40 float FloatSize::diagonalLength() const
41 {
42 return sqrtf(diagonalLengthSquared());
43 }
44
narrowPrecision(double width,double height)45 FloatSize FloatSize::narrowPrecision(double width, double height)
46 {
47 return FloatSize(narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
48 }
49
50 }
51