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1 /*
2  * Copyright (c) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 
33 #if ENABLE(ACCELERATED_2D_CANVAS)
34 
35 #include "SolidFillShader.h"
36 
37 #include "Color.h"
38 #include "GraphicsContext3D.h"
39 
40 namespace WebCore {
41 
SolidFillShader(GraphicsContext3D * context,unsigned program)42 SolidFillShader::SolidFillShader(GraphicsContext3D* context, unsigned program)
43     : Shader(context, program)
44 {
45     m_matrixLocation = context->getUniformLocation(program, "matrix");
46     m_colorLocation = context->getUniformLocation(program, "color");
47     m_positionLocation = context->getAttribLocation(program, "position");
48 }
49 
create(GraphicsContext3D * context)50 PassOwnPtr<SolidFillShader> SolidFillShader::create(GraphicsContext3D* context)
51 {
52     unsigned program = loadProgram(context,
53                                    generateVertex(Shader::TwoDimensional, Shader::SolidFill),
54                                    generateFragment(Shader::TwoDimensional, Shader::SolidFill, Shader::NotAntialiased));
55     if (!program)
56         return 0;
57     return new SolidFillShader(context, program);
58 }
59 
use(const AffineTransform & transform,const Color & color)60 void SolidFillShader::use(const AffineTransform& transform, const Color& color)
61 {
62     m_context->useProgram(m_program);
63 
64     float rgba[4];
65     color.getRGBA(rgba[0], rgba[1], rgba[2], rgba[3]);
66     m_context->uniform4f(m_colorLocation, rgba[0] * rgba[3], rgba[1] * rgba[3], rgba[2] * rgba[3], rgba[3]);
67 
68     float matrix[9];
69     affineTo3x3(transform, matrix);
70     m_context->uniformMatrix3fv(m_matrixLocation, false /*transpose*/, matrix, 1 /*count*/);
71 
72     m_context->vertexAttribPointer(m_positionLocation, 2, GraphicsContext3D::FLOAT, false, 0, 0);
73 
74     m_context->enableVertexAttribArray(m_positionLocation);
75 }
76 
77 }
78 
79 #endif
80