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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsContext.h"
18 #include "rsProgramVertex.h"
19 #include "rsMatrix4x4.h"
20 
21 using namespace android;
22 using namespace android::renderscript;
23 
24 
ProgramVertex(Context * rsc,const char * shaderText,size_t shaderLength,const char ** textureNames,size_t textureNamesCount,const size_t * textureNamesLength,const uint32_t * params,size_t paramLength)25 ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength,
26                              const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
27 
28                              const uint32_t * params, size_t paramLength)
29     : Program(rsc, shaderText, shaderLength, params, paramLength) {
30     mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length(),
31                                  textureNames, textureNamesCount, textureNamesLength);
32 }
33 
~ProgramVertex()34 ProgramVertex::~ProgramVertex() {
35     mRSC->mHal.funcs.vertex.destroy(mRSC, this);
36 }
37 
setup(Context * rsc,ProgramVertexState * state)38 void ProgramVertex::setup(Context *rsc, ProgramVertexState *state) {
39     if ((state->mLast.get() == this) && !mDirty) {
40         return;
41     }
42 
43     if (!isUserProgram()) {
44         if (mHal.state.constants[0] == NULL) {
45             rsc->setError(RS_ERROR_FATAL_UNKNOWN,
46                           "Unable to set fixed function emulation matrices because allocation is missing");
47             return;
48         }
49         float *f = static_cast<float *>(mHal.state.constants[0]->getPtr());
50         Matrix4x4 mvp;
51         mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
52         Matrix4x4 t;
53         t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
54         mvp.multiply(&t);
55         for (uint32_t i = 0; i < 16; i ++) {
56             f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i];
57         }
58     }
59 
60     state->mLast.set(this);
61 
62     rsc->mHal.funcs.vertex.setActive(rsc, this);
63 }
64 
setProjectionMatrix(Context * rsc,const rsc_Matrix * m) const65 void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const {
66     if (isUserProgram()) {
67         rsc->setError(RS_ERROR_FATAL_UNKNOWN,
68                       "Attempting to set fixed function emulation matrix projection on user program");
69         return;
70     }
71     if (mHal.state.constants[0] == NULL) {
72         rsc->setError(RS_ERROR_FATAL_UNKNOWN,
73                       "Unable to set fixed function emulation matrix projection because allocation is missing");
74         return;
75     }
76     float *f = static_cast<float *>(mHal.state.constants[0]->getPtr());
77     memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
78     mDirty = true;
79 }
80 
setModelviewMatrix(Context * rsc,const rsc_Matrix * m) const81 void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const {
82     if (isUserProgram()) {
83         rsc->setError(RS_ERROR_FATAL_UNKNOWN,
84                       "Attempting to set fixed function emulation matrix modelview on user program");
85         return;
86     }
87     if (mHal.state.constants[0] == NULL) {
88         rsc->setError(RS_ERROR_FATAL_UNKNOWN,
89                       "Unable to set fixed function emulation matrix modelview because allocation is missing");
90         return;
91     }
92     float *f = static_cast<float *>(mHal.state.constants[0]->getPtr());
93     memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
94     mDirty = true;
95 }
96 
setTextureMatrix(Context * rsc,const rsc_Matrix * m) const97 void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const {
98     if (isUserProgram()) {
99         rsc->setError(RS_ERROR_FATAL_UNKNOWN,
100                       "Attempting to set fixed function emulation matrix texture on user program");
101         return;
102     }
103     if (mHal.state.constants[0] == NULL) {
104         rsc->setError(RS_ERROR_FATAL_UNKNOWN,
105                       "Unable to set fixed function emulation matrix texture because allocation is missing");
106         return;
107     }
108     float *f = static_cast<float *>(mHal.state.constants[0]->getPtr());
109     memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
110     mDirty = true;
111 }
112 
getProjectionMatrix(Context * rsc,rsc_Matrix * m) const113 void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const {
114     if (isUserProgram()) {
115         rsc->setError(RS_ERROR_FATAL_UNKNOWN,
116                       "Attempting to get fixed function emulation matrix projection on user program");
117         return;
118     }
119     if (mHal.state.constants[0] == NULL) {
120         rsc->setError(RS_ERROR_FATAL_UNKNOWN,
121                       "Unable to get fixed function emulation matrix projection because allocation is missing");
122         return;
123     }
124     float *f = static_cast<float *>(mHal.state.constants[0]->getPtr());
125     memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix));
126 }
127 
transformToScreen(Context * rsc,float * v4out,const float * v3in) const128 void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const {
129     if (isUserProgram()) {
130         return;
131     }
132     float *f = static_cast<float *>(mHal.state.constants[0]->getPtr());
133     Matrix4x4 mvp;
134     mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
135                      (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
136     mvp.vectorMultiply(v4out, v3in);
137 }
138 
serialize(OStream * stream) const139 void ProgramVertex::serialize(OStream *stream) const {
140 }
141 
createFromStream(Context * rsc,IStream * stream)142 ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) {
143     return NULL;
144 }
145 
146 
147 ///////////////////////////////////////////////////////////////////////
148 
ProgramVertexState()149 ProgramVertexState::ProgramVertexState() {
150 }
151 
~ProgramVertexState()152 ProgramVertexState::~ProgramVertexState() {
153 }
154 
init(Context * rsc)155 void ProgramVertexState::init(Context *rsc) {
156     ObjectBaseRef<const Element> matrixElem = Element::createRef(rsc, RS_TYPE_MATRIX_4X4,
157                                                                  RS_KIND_USER, false, 1);
158     ObjectBaseRef<const Element> f2Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
159                                                              RS_KIND_USER, false, 2);
160     ObjectBaseRef<const Element> f3Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
161                                                              RS_KIND_USER, false, 3);
162     ObjectBaseRef<const Element> f4Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
163                                                              RS_KIND_USER, false, 4);
164 
165     Element::Builder constBuilder;
166     constBuilder.add(matrixElem.get(), "MV", 1);
167     constBuilder.add(matrixElem.get(), "P", 1);
168     constBuilder.add(matrixElem.get(), "TexMatrix", 1);
169     constBuilder.add(matrixElem.get(), "MVP", 1);
170     ObjectBaseRef<const Element> constInput = constBuilder.create(rsc);
171 
172     Element::Builder inputBuilder;
173     inputBuilder.add(f4Elem.get(), "position", 1);
174     inputBuilder.add(f4Elem.get(), "color", 1);
175     inputBuilder.add(f3Elem.get(), "normal", 1);
176     inputBuilder.add(f2Elem.get(), "texture0", 1);
177     ObjectBaseRef<const Element> attrElem = inputBuilder.create(rsc);
178 
179     ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1, 0, 0, false, false);
180 
181     String8 shaderString(RS_SHADER_INTERNAL);
182     shaderString.append("varying vec4 varColor;\n");
183     shaderString.append("varying vec2 varTex0;\n");
184     shaderString.append("void main() {\n");
185     shaderString.append("  gl_Position = UNI_MVP * ATTRIB_position;\n");
186     shaderString.append("  gl_PointSize = 1.0;\n");
187     shaderString.append("  varColor = ATTRIB_color;\n");
188     shaderString.append("  varTex0 = ATTRIB_texture0;\n");
189     shaderString.append("}\n");
190 
191     uint32_t tmp[4];
192     tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
193     tmp[1] = (uint32_t)inputType.get();
194     tmp[2] = RS_PROGRAM_PARAM_INPUT;
195     tmp[3] = (uint32_t)attrElem.get();
196 
197     ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), shaderString.length(),
198                                           NULL, 0, NULL, tmp, 4);
199     Allocation *alloc = Allocation::createAllocation(rsc, inputType.get(),
200                               RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
201     pv->bindAllocation(rsc, alloc, 0);
202 
203     mDefaultAlloc.set(alloc);
204     mDefault.set(pv);
205 
206     updateSize(rsc);
207 }
208 
updateSize(Context * rsc)209 void ProgramVertexState::updateSize(Context *rsc) {
210     float *f = static_cast<float *>(mDefaultAlloc->getPtr());
211 
212     float surfaceWidth = (float)rsc->getCurrentSurfaceWidth();
213     float surfaceHeight = (float)rsc->getCurrentSurfaceHeight();
214 
215     Matrix4x4 m;
216     m.loadOrtho(0, surfaceWidth, surfaceHeight, 0, -1, 1);
217     memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m));
218     memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m));
219 
220     m.loadIdentity();
221     memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m));
222     memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m));
223 }
224 
deinit(Context * rsc)225 void ProgramVertexState::deinit(Context *rsc) {
226     mDefaultAlloc.clear();
227     mDefault.clear();
228     mLast.clear();
229 }
230 
231 
232 namespace android {
233 namespace renderscript {
234 
rsi_ProgramVertexCreate(Context * rsc,const char * shaderText,size_t shaderLength,const char ** textureNames,size_t textureNamesCount,const size_t * textureNamesLength,const uint32_t * params,size_t paramLength)235 RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength,
236                                         const char** textureNames, size_t textureNamesCount,
237                                         const size_t *textureNamesLength,
238                                         const uint32_t * params, size_t paramLength) {
239     ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength,
240                                           textureNames, textureNamesCount, textureNamesLength,
241                                           params, paramLength);
242     pv->incUserRef();
243     return pv;
244 }
245 
246 }
247 }
248