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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SkBitmap.h"
9 #include "SkRegion.h"
10 
scrollRect(const SkIRect * subset,int dx,int dy,SkRegion * inval) const11 bool SkBitmap::scrollRect(const SkIRect* subset, int dx, int dy,
12                           SkRegion* inval) const
13 {
14     if (NULL != subset) {
15         SkBitmap tmp;
16 
17         return  this->extractSubset(&tmp, *subset) &&
18                 // now call again with no rectangle
19                 tmp.scrollRect(NULL, dx, dy, inval);
20     }
21 
22     int shift;
23 
24     switch (this->config()) {
25     case kIndex8_Config:
26     case kA8_Config:
27         shift = 0;
28         break;
29     case kARGB_4444_Config:
30     case kRGB_565_Config:
31         shift = 1;
32         break;
33     case kARGB_8888_Config:
34         shift = 2;
35         break;
36     default:
37         // can't scroll this config
38         return false;
39     }
40 
41     int width = this->width();
42     int height = this->height();
43 
44     // check if there's nothing to do
45     if ((dx | dy) == 0 || width <= 0 || height <= 0) {
46         if (NULL != inval) {
47             inval->setEmpty();
48         }
49         return true;
50     }
51 
52     // compute the inval region now, before we see if there are any pixels
53     if (NULL != inval) {
54         SkIRect r;
55 
56         r.set(0, 0, width, height);
57         // initial the region with the entire bounds
58         inval->setRect(r);
59         // do the "scroll"
60         r.offset(dx, dy);
61 
62         // check if we scrolled completely away
63         if (!SkIRect::Intersects(r, inval->getBounds())) {
64             // inval has already been updated...
65             return true;
66         }
67 
68         // compute the dirty area
69         inval->op(r, SkRegion::kDifference_Op);
70     }
71 
72     SkAutoLockPixels    alp(*this);
73     // if we have no pixels, just return (inval is already updated)
74     // don't call readyToDraw(), since we don't require a colortable per se
75     if (this->getPixels() == NULL) {
76         return true;
77     }
78 
79     char*       dst = (char*)this->getPixels();
80     const char* src = dst;
81     int         rowBytes = this->rowBytes();    // need rowBytes to be signed
82 
83     if (dy <= 0) {
84         src -= dy * rowBytes;
85         height += dy;
86     } else {
87         dst += dy * rowBytes;
88         height -= dy;
89         // now jump src/dst to the last scanline
90         src += (height - 1) * rowBytes;
91         dst += (height - 1) * rowBytes;
92         // now invert rowbytes so we copy backwards in the loop
93         rowBytes = -rowBytes;
94     }
95 
96     if (dx <= 0) {
97         src -= dx << shift;
98         width += dx;
99     } else {
100         dst += dx << shift;
101         width -= dx;
102     }
103 
104     // If the X-translation would push it completely beyond the region,
105     // then there's nothing to draw.
106     if (width <= 0) {
107         return true;
108     }
109 
110     width <<= shift;    // now width is the number of bytes to move per line
111     while (--height >= 0) {
112         memmove(dst, src, width);
113         dst += rowBytes;
114         src += rowBytes;
115     }
116     return true;
117 }
118