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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "SkRect.h"
11 
join(int32_t left,int32_t top,int32_t right,int32_t bottom)12 void SkIRect::join(int32_t left, int32_t top, int32_t right, int32_t bottom) {
13     // do nothing if the params are empty
14     if (left >= right || top >= bottom) {
15         return;
16     }
17 
18     // if we are empty, just assign
19     if (fLeft >= fRight || fTop >= fBottom) {
20         this->set(left, top, right, bottom);
21     } else {
22         if (left < fLeft) fLeft = left;
23         if (top < fTop) fTop = top;
24         if (right > fRight) fRight = right;
25         if (bottom > fBottom) fBottom = bottom;
26     }
27 }
28 
sort()29 void SkIRect::sort() {
30     if (fLeft > fRight) {
31         SkTSwap<int32_t>(fLeft, fRight);
32     }
33     if (fTop > fBottom) {
34         SkTSwap<int32_t>(fTop, fBottom);
35     }
36 }
37 
38 /////////////////////////////////////////////////////////////////////////////
39 
sort()40 void SkRect::sort() {
41     if (fLeft > fRight) {
42         SkTSwap<SkScalar>(fLeft, fRight);
43     }
44     if (fTop > fBottom) {
45         SkTSwap<SkScalar>(fTop, fBottom);
46     }
47 }
48 
toQuad(SkPoint quad[4]) const49 void SkRect::toQuad(SkPoint quad[4]) const {
50     SkASSERT(quad);
51 
52     quad[0].set(fLeft, fTop);
53     quad[1].set(fRight, fTop);
54     quad[2].set(fRight, fBottom);
55     quad[3].set(fLeft, fBottom);
56 }
57 
58 #ifdef SK_SCALAR_IS_FLOAT
59     #define SkFLOATCODE(code)   code
60 #else
61     #define SkFLOATCODE(code)
62 #endif
63 
set(const SkPoint pts[],int count)64 void SkRect::set(const SkPoint pts[], int count) {
65     SkASSERT((pts && count > 0) || count == 0);
66 
67     if (count <= 0) {
68         sk_bzero(this, sizeof(SkRect));
69     } else {
70 #ifdef SK_SCALAR_SLOW_COMPARES
71         int32_t    l, t, r, b;
72 
73         l = r = SkScalarAs2sCompliment(pts[0].fX);
74         t = b = SkScalarAs2sCompliment(pts[0].fY);
75 
76         for (int i = 1; i < count; i++) {
77             int32_t x = SkScalarAs2sCompliment(pts[i].fX);
78             int32_t y = SkScalarAs2sCompliment(pts[i].fY);
79 
80             if (x < l) l = x; else if (x > r) r = x;
81             if (y < t) t = y; else if (y > b) b = y;
82         }
83         this->set(Sk2sComplimentAsScalar(l),
84                   Sk2sComplimentAsScalar(t),
85                   Sk2sComplimentAsScalar(r),
86                   Sk2sComplimentAsScalar(b));
87 #else
88         SkScalar    l, t, r, b;
89         SkFLOATCODE(int isNaN;)
90 
91         l = r = pts[0].fX;
92         t = b = pts[0].fY;
93         SkFLOATCODE(isNaN = (l != l) | (t != t);)
94 
95         for (int i = 1; i < count; i++) {
96             SkScalar x = pts[i].fX;
97             SkScalar y = pts[i].fY;
98             SkFLOATCODE(isNaN |= (x != x) | (y != y);)
99 
100             if (x < l) l = x; else if (x > r) r = x;
101             if (y < t) t = y; else if (y > b) b = y;
102         }
103 
104 #ifdef SK_SCALAR_IS_FLOAT
105         if (isNaN) {
106             l = t = r = b = 0;
107         }
108 #endif
109         this->set(l, t, r, b);
110 #endif
111     }
112 }
113 
intersect(SkScalar left,SkScalar top,SkScalar right,SkScalar bottom)114 bool SkRect::intersect(SkScalar left, SkScalar top, SkScalar right,
115                        SkScalar bottom) {
116     if (left < right && top < bottom && !this->isEmpty() && // check for empties
117         fLeft < right && left < fRight && fTop < bottom && top < fBottom)
118     {
119         if (fLeft < left) fLeft = left;
120         if (fTop < top) fTop = top;
121         if (fRight > right) fRight = right;
122         if (fBottom > bottom) fBottom = bottom;
123         return true;
124     }
125     return false;
126 }
127 
intersect(const SkRect & r)128 bool SkRect::intersect(const SkRect& r) {
129     SkASSERT(&r);
130     return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom);
131 }
132 
intersect(const SkRect & a,const SkRect & b)133 bool SkRect::intersect(const SkRect& a, const SkRect& b) {
134     SkASSERT(&a && &b);
135 
136     if (!a.isEmpty() && !b.isEmpty() &&
137         a.fLeft < b.fRight && b.fLeft < a.fRight &&
138         a.fTop < b.fBottom && b.fTop < a.fBottom) {
139         fLeft   = SkMaxScalar(a.fLeft,   b.fLeft);
140         fTop    = SkMaxScalar(a.fTop,    b.fTop);
141         fRight  = SkMinScalar(a.fRight,  b.fRight);
142         fBottom = SkMinScalar(a.fBottom, b.fBottom);
143         return true;
144     }
145     return false;
146 }
147 
join(SkScalar left,SkScalar top,SkScalar right,SkScalar bottom)148 void SkRect::join(SkScalar left, SkScalar top, SkScalar right,
149                   SkScalar bottom) {
150     // do nothing if the params are empty
151     if (left >= right || top >= bottom) {
152         return;
153     }
154 
155     // if we are empty, just assign
156     if (fLeft >= fRight || fTop >= fBottom) {
157         this->set(left, top, right, bottom);
158     } else {
159         if (left < fLeft) fLeft = left;
160         if (top < fTop) fTop = top;
161         if (right > fRight) fRight = right;
162         if (bottom > fBottom) fBottom = bottom;
163     }
164 }
165 
166