• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkScanPriv.h"
9 #include "SkBlitter.h"
10 #include "SkEdge.h"
11 #include "SkEdgeBuilder.h"
12 #include "SkGeometry.h"
13 #include "SkPath.h"
14 #include "SkQuadClipper.h"
15 #include "SkRasterClip.h"
16 #include "SkRegion.h"
17 #include "SkTemplates.h"
18 
19 #define kEDGE_HEAD_Y    SK_MinS32
20 #define kEDGE_TAIL_Y    SK_MaxS32
21 
22 #ifdef SK_DEBUG
validate_sort(const SkEdge * edge)23     static void validate_sort(const SkEdge* edge) {
24         int y = kEDGE_HEAD_Y;
25 
26         while (edge->fFirstY != SK_MaxS32) {
27             edge->validate();
28             SkASSERT(y <= edge->fFirstY);
29 
30             y = edge->fFirstY;
31             edge = edge->fNext;
32         }
33     }
34 #else
35     #define validate_sort(edge)
36 #endif
37 
remove_edge(SkEdge * edge)38 static inline void remove_edge(SkEdge* edge) {
39     edge->fPrev->fNext = edge->fNext;
40     edge->fNext->fPrev = edge->fPrev;
41 }
42 
swap_edges(SkEdge * prev,SkEdge * next)43 static inline void swap_edges(SkEdge* prev, SkEdge* next) {
44     SkASSERT(prev->fNext == next && next->fPrev == prev);
45 
46     // remove prev from the list
47     prev->fPrev->fNext = next;
48     next->fPrev = prev->fPrev;
49 
50     // insert prev after next
51     prev->fNext = next->fNext;
52     next->fNext->fPrev = prev;
53     next->fNext = prev;
54     prev->fPrev = next;
55 }
56 
backward_insert_edge_based_on_x(SkEdge * edge SkDECLAREPARAM (int,curr_y))57 static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
58     SkFixed x = edge->fX;
59 
60     for (;;) {
61         SkEdge* prev = edge->fPrev;
62 
63         // add 1 to curr_y since we may have added new edges (built from curves)
64         // that start on the next scanline
65         SkASSERT(prev && prev->fFirstY <= curr_y + 1);
66 
67         if (prev->fX <= x) {
68             break;
69         }
70         swap_edges(prev, edge);
71     }
72 }
73 
insert_new_edges(SkEdge * newEdge,int curr_y)74 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
75     SkASSERT(newEdge->fFirstY >= curr_y);
76 
77     while (newEdge->fFirstY == curr_y) {
78         SkEdge* next = newEdge->fNext;
79         backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
80         newEdge = next;
81     }
82 }
83 
84 #ifdef SK_DEBUG
validate_edges_for_y(const SkEdge * edge,int curr_y)85 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
86     while (edge->fFirstY <= curr_y) {
87         SkASSERT(edge->fPrev && edge->fNext);
88         SkASSERT(edge->fPrev->fNext == edge);
89         SkASSERT(edge->fNext->fPrev == edge);
90         SkASSERT(edge->fFirstY <= edge->fLastY);
91 
92         SkASSERT(edge->fPrev->fX <= edge->fX);
93         edge = edge->fNext;
94     }
95 }
96 #else
97     #define validate_edges_for_y(edge, curr_y)
98 #endif
99 
100 #if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
101 #pragma warning ( push )
102 #pragma warning ( disable : 4701 )
103 #endif
104 
105 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
106 #define PREPOST_START   true
107 #define PREPOST_END     false
108 
walk_edges(SkEdge * prevHead,SkPath::FillType fillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)109 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
110                        SkBlitter* blitter, int start_y, int stop_y,
111                        PrePostProc proc) {
112     validate_sort(prevHead->fNext);
113 
114     int curr_y = start_y;
115     // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
116     int windingMask = (fillType & 1) ? 1 : -1;
117 
118     for (;;) {
119         int     w = 0;
120         int     left SK_INIT_TO_AVOID_WARNING;
121         bool    in_interval = false;
122         SkEdge* currE = prevHead->fNext;
123         SkFixed prevX = prevHead->fX;
124 
125         validate_edges_for_y(currE, curr_y);
126 
127         if (proc) {
128             proc(blitter, curr_y, PREPOST_START);    // pre-proc
129         }
130 
131         while (currE->fFirstY <= curr_y) {
132             SkASSERT(currE->fLastY >= curr_y);
133 
134             int x = SkFixedRoundToInt(currE->fX);
135             w += currE->fWinding;
136             if ((w & windingMask) == 0) { // we finished an interval
137                 SkASSERT(in_interval);
138                 int width = x - left;
139                 SkASSERT(width >= 0);
140                 if (width)
141                     blitter->blitH(left, curr_y, width);
142                 in_interval = false;
143             } else if (!in_interval) {
144                 left = x;
145                 in_interval = true;
146             }
147 
148             SkEdge* next = currE->fNext;
149             SkFixed newX;
150 
151             if (currE->fLastY == curr_y) {    // are we done with this edge?
152                 if (currE->fCurveCount < 0) {
153                     if (((SkCubicEdge*)currE)->updateCubic()) {
154                         SkASSERT(currE->fFirstY == curr_y + 1);
155 
156                         newX = currE->fX;
157                         goto NEXT_X;
158                     }
159                 } else if (currE->fCurveCount > 0) {
160                     if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
161                         newX = currE->fX;
162                         goto NEXT_X;
163                     }
164                 }
165                 remove_edge(currE);
166             } else {
167                 SkASSERT(currE->fLastY > curr_y);
168                 newX = currE->fX + currE->fDX;
169                 currE->fX = newX;
170             NEXT_X:
171                 if (newX < prevX) { // ripple currE backwards until it is x-sorted
172                     backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
173                 } else {
174                     prevX = newX;
175                 }
176             }
177             currE = next;
178             SkASSERT(currE);
179         }
180 
181         if (proc) {
182             proc(blitter, curr_y, PREPOST_END);    // post-proc
183         }
184 
185         curr_y += 1;
186         if (curr_y >= stop_y) {
187             break;
188         }
189         // now currE points to the first edge with a Yint larger than curr_y
190         insert_new_edges(currE, curr_y);
191     }
192 }
193 
194 // return true if we're done with this edge
update_edge(SkEdge * edge,int last_y)195 static bool update_edge(SkEdge* edge, int last_y) {
196     SkASSERT(edge->fLastY >= last_y);
197     if (last_y == edge->fLastY) {
198         if (edge->fCurveCount < 0) {
199             if (((SkCubicEdge*)edge)->updateCubic()) {
200                 SkASSERT(edge->fFirstY == last_y + 1);
201                 return false;
202             }
203         } else if (edge->fCurveCount > 0) {
204             if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
205                 SkASSERT(edge->fFirstY == last_y + 1);
206                 return false;
207             }
208         }
209         return true;
210     }
211     return false;
212 }
213 
walk_convex_edges(SkEdge * prevHead,SkPath::FillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)214 static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
215                               SkBlitter* blitter, int start_y, int stop_y,
216                               PrePostProc proc) {
217     static int gCalls;
218     gCalls++;
219 
220     validate_sort(prevHead->fNext);
221 
222     SkEdge* leftE = prevHead->fNext;
223     SkEdge* riteE = leftE->fNext;
224     SkEdge* currE = riteE->fNext;
225 
226 #if 0
227     int local_top = leftE->fFirstY;
228     SkASSERT(local_top == riteE->fFirstY);
229 #else
230     // our edge choppers for curves can result in the initial edges
231     // not lining up, so we take the max.
232     int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
233 #endif
234     SkASSERT(local_top >= start_y);
235 
236     int gLoops = 0;
237     for (;;) {
238         gLoops++;
239 
240         SkASSERT(leftE->fFirstY <= stop_y);
241         SkASSERT(riteE->fFirstY <= stop_y);
242 
243         if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
244                                       leftE->fDX > riteE->fDX)) {
245             SkTSwap(leftE, riteE);
246         }
247 
248         int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
249         local_bot = SkMin32(local_bot, stop_y - 1);
250         SkASSERT(local_top <= local_bot);
251 
252         SkFixed left = leftE->fX;
253         SkFixed dLeft = leftE->fDX;
254         SkFixed rite = riteE->fX;
255         SkFixed dRite = riteE->fDX;
256         int count = local_bot - local_top;
257         SkASSERT(count >= 0);
258         if (0 == (dLeft | dRite)) {
259             int L = SkFixedRoundToInt(left);
260             int R = SkFixedRoundToInt(rite);
261             if (L < R) {
262                 count += 1;
263                 blitter->blitRect(L, local_top, R - L, count);
264                 left += count * dLeft;
265                 rite += count * dRite;
266             }
267             local_top = local_bot + 1;
268         } else {
269             do {
270                 int L = SkFixedRoundToInt(left);
271                 int R = SkFixedRoundToInt(rite);
272                 if (L < R) {
273                     blitter->blitH(L, local_top, R - L);
274                 }
275                 left += dLeft;
276                 rite += dRite;
277                 local_top += 1;
278             } while (--count >= 0);
279         }
280 
281         leftE->fX = left;
282         riteE->fX = rite;
283 
284         if (update_edge(leftE, local_bot)) {
285             if (currE->fFirstY >= stop_y) {
286                 break;
287             }
288             leftE = currE;
289             currE = currE->fNext;
290         }
291         if (update_edge(riteE, local_bot)) {
292             if (currE->fFirstY >= stop_y) {
293                 break;
294             }
295             riteE = currE;
296             currE = currE->fNext;
297         }
298 
299         SkASSERT(leftE);
300         SkASSERT(riteE);
301 
302         // check our bottom clip
303         SkASSERT(local_top == local_bot + 1);
304         if (local_top >= stop_y) {
305             break;
306         }
307     }
308 }
309 
310 ///////////////////////////////////////////////////////////////////////////////
311 
312 // this guy overrides blitH, and will call its proxy blitter with the inverse
313 // of the spans it is given (clipped to the left/right of the cliprect)
314 //
315 // used to implement inverse filltypes on paths
316 //
317 class InverseBlitter : public SkBlitter {
318 public:
setBlitter(SkBlitter * blitter,const SkIRect & clip,int shift)319     void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
320         fBlitter = blitter;
321         fFirstX = clip.fLeft << shift;
322         fLastX = clip.fRight << shift;
323     }
prepost(int y,bool isStart)324     void prepost(int y, bool isStart) {
325         if (isStart) {
326             fPrevX = fFirstX;
327         } else {
328             int invWidth = fLastX - fPrevX;
329             if (invWidth > 0) {
330                 fBlitter->blitH(fPrevX, y, invWidth);
331             }
332         }
333     }
334 
335     // overrides
blitH(int x,int y,int width)336     virtual void blitH(int x, int y, int width) {
337         int invWidth = x - fPrevX;
338         if (invWidth > 0) {
339             fBlitter->blitH(fPrevX, y, invWidth);
340         }
341         fPrevX = x + width;
342     }
343 
344     // we do not expect to get called with these entrypoints
blitAntiH(int,int,const SkAlpha[],const int16_t runs[])345     virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
346         SkDEBUGFAIL("blitAntiH unexpected");
347     }
blitV(int x,int y,int height,SkAlpha alpha)348     virtual void blitV(int x, int y, int height, SkAlpha alpha) {
349         SkDEBUGFAIL("blitV unexpected");
350     }
blitRect(int x,int y,int width,int height)351     virtual void blitRect(int x, int y, int width, int height) {
352         SkDEBUGFAIL("blitRect unexpected");
353     }
blitMask(const SkMask &,const SkIRect & clip)354     virtual void blitMask(const SkMask&, const SkIRect& clip) {
355         SkDEBUGFAIL("blitMask unexpected");
356     }
justAnOpaqueColor(uint32_t * value)357     virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
358         SkDEBUGFAIL("justAnOpaqueColor unexpected");
359         return NULL;
360     }
361 
362 private:
363     SkBlitter*  fBlitter;
364     int         fFirstX, fLastX, fPrevX;
365 };
366 
PrePostInverseBlitterProc(SkBlitter * blitter,int y,bool isStart)367 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
368     ((InverseBlitter*)blitter)->prepost(y, isStart);
369 }
370 
371 ///////////////////////////////////////////////////////////////////////////////
372 
373 #if defined _WIN32 && _MSC_VER >= 1300
374 #pragma warning ( pop )
375 #endif
376 
377 extern "C" {
edge_compare(const void * a,const void * b)378     static int edge_compare(const void* a, const void* b) {
379         const SkEdge* edgea = *(const SkEdge**)a;
380         const SkEdge* edgeb = *(const SkEdge**)b;
381 
382         int valuea = edgea->fFirstY;
383         int valueb = edgeb->fFirstY;
384 
385         if (valuea == valueb) {
386             valuea = edgea->fX;
387             valueb = edgeb->fX;
388         }
389 
390         // this overflows if valuea >>> valueb or vice-versa
391         //     return valuea - valueb;
392         // do perform the slower but safe compares
393         return (valuea < valueb) ? -1 : (valuea > valueb);
394     }
395 }
396 
sort_edges(SkEdge * list[],int count,SkEdge ** last)397 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
398     qsort(list, count, sizeof(SkEdge*), edge_compare);
399 
400     // now make the edges linked in sorted order
401     for (int i = 1; i < count; i++) {
402         list[i - 1]->fNext = list[i];
403         list[i]->fPrev = list[i - 1];
404     }
405 
406     *last = list[count - 1];
407     return list[0];
408 }
409 
410 // clipRect may be null, even though we always have a clip. This indicates that
411 // the path is contained in the clip, and so we can ignore it during the blit
412 //
413 // clipRect (if no null) has already been shifted up
414 //
sk_fill_path(const SkPath & path,const SkIRect * clipRect,SkBlitter * blitter,int start_y,int stop_y,int shiftEdgesUp,const SkRegion & clipRgn)415 void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
416                   int start_y, int stop_y, int shiftEdgesUp,
417                   const SkRegion& clipRgn) {
418     SkASSERT(&path && blitter);
419 
420     SkEdgeBuilder   builder;
421 
422     int count = builder.build(path, clipRect, shiftEdgesUp);
423     SkEdge**    list = builder.edgeList();
424 
425     if (count < 2) {
426         if (path.isInverseFillType()) {
427             const SkIRect& clipRect = clipRgn.getBounds();
428             blitter->blitRect(clipRect.fLeft << shiftEdgesUp,
429                               clipRect.fTop << shiftEdgesUp,
430                               clipRect.width() << shiftEdgesUp,
431                               clipRect.height() << shiftEdgesUp);
432         }
433 
434         return;
435     }
436 
437     SkEdge headEdge, tailEdge, *last;
438     // this returns the first and last edge after they're sorted into a dlink list
439     SkEdge* edge = sort_edges(list, count, &last);
440 
441     headEdge.fPrev = NULL;
442     headEdge.fNext = edge;
443     headEdge.fFirstY = kEDGE_HEAD_Y;
444     headEdge.fX = SK_MinS32;
445     edge->fPrev = &headEdge;
446 
447     tailEdge.fPrev = last;
448     tailEdge.fNext = NULL;
449     tailEdge.fFirstY = kEDGE_TAIL_Y;
450     last->fNext = &tailEdge;
451 
452     // now edge is the head of the sorted linklist
453 
454     start_y <<= shiftEdgesUp;
455     stop_y <<= shiftEdgesUp;
456     if (clipRect && start_y < clipRect->fTop) {
457         start_y = clipRect->fTop;
458     }
459     if (clipRect && stop_y > clipRect->fBottom) {
460         stop_y = clipRect->fBottom;
461     }
462 
463     InverseBlitter  ib;
464     PrePostProc     proc = NULL;
465 
466     if (path.isInverseFillType()) {
467         ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
468         blitter = &ib;
469         proc = PrePostInverseBlitterProc;
470     }
471 
472     if (path.isConvex() && (NULL == proc)) {
473         walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
474     } else {
475         walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
476     }
477 }
478 
sk_blit_above(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)479 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
480     const SkIRect& cr = clip.getBounds();
481     SkIRect tmp;
482 
483     tmp.fLeft = cr.fLeft;
484     tmp.fRight = cr.fRight;
485     tmp.fTop = cr.fTop;
486     tmp.fBottom = ir.fTop;
487     if (!tmp.isEmpty()) {
488         blitter->blitRectRegion(tmp, clip);
489     }
490 }
491 
sk_blit_below(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)492 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
493     const SkIRect& cr = clip.getBounds();
494     SkIRect tmp;
495 
496     tmp.fLeft = cr.fLeft;
497     tmp.fRight = cr.fRight;
498     tmp.fTop = ir.fBottom;
499     tmp.fBottom = cr.fBottom;
500     if (!tmp.isEmpty()) {
501         blitter->blitRectRegion(tmp, clip);
502     }
503 }
504 
505 ///////////////////////////////////////////////////////////////////////////////
506 
SkScanClipper(SkBlitter * blitter,const SkRegion * clip,const SkIRect & ir)507 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
508                              const SkIRect& ir) {
509     fBlitter = NULL;     // null means blit nothing
510     fClipRect = NULL;
511 
512     if (clip) {
513         fClipRect = &clip->getBounds();
514         if (!SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
515             return;
516         }
517 
518         if (clip->isRect()) {
519             if (fClipRect->contains(ir)) {
520                 fClipRect = NULL;
521             } else {
522                 // only need a wrapper blitter if we're horizontally clipped
523                 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
524                     fRectBlitter.init(blitter, *fClipRect);
525                     blitter = &fRectBlitter;
526                 }
527             }
528         } else {
529             fRgnBlitter.init(blitter, clip);
530             blitter = &fRgnBlitter;
531         }
532     }
533     fBlitter = blitter;
534 }
535 
536 ///////////////////////////////////////////////////////////////////////////////
537 
clip_to_limit(const SkRegion & orig,SkRegion * reduced)538 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
539     const int32_t limit = 32767;
540 
541     SkIRect limitR;
542     limitR.set(-limit, -limit, limit, limit);
543     if (limitR.contains(orig.getBounds())) {
544         return false;
545     }
546     reduced->op(orig, limitR, SkRegion::kIntersect_Op);
547     return true;
548 }
549 
FillPath(const SkPath & path,const SkRegion & origClip,SkBlitter * blitter)550 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
551                       SkBlitter* blitter) {
552     if (origClip.isEmpty()) {
553         return;
554     }
555 
556     // Our edges are fixed-point, and don't like the bounds of the clip to
557     // exceed that. Here we trim the clip just so we don't overflow later on
558     const SkRegion* clipPtr = &origClip;
559     SkRegion finiteClip;
560     if (clip_to_limit(origClip, &finiteClip)) {
561         if (finiteClip.isEmpty()) {
562             return;
563         }
564         clipPtr = &finiteClip;
565     }
566         // don't reference "origClip" any more, just use clipPtr
567 
568     SkIRect ir;
569     path.getBounds().round(&ir);
570     if (ir.isEmpty()) {
571         if (path.isInverseFillType()) {
572             blitter->blitRegion(*clipPtr);
573         }
574         return;
575     }
576 
577     SkScanClipper   clipper(blitter, clipPtr, ir);
578 
579     blitter = clipper.getBlitter();
580     if (blitter) {
581         // we have to keep our calls to blitter in sorted order, so we
582         // must blit the above section first, then the middle, then the bottom.
583         if (path.isInverseFillType()) {
584             sk_blit_above(blitter, ir, *clipPtr);
585         }
586         sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
587                      0, *clipPtr);
588         if (path.isInverseFillType()) {
589             sk_blit_below(blitter, ir, *clipPtr);
590         }
591     } else {
592         // what does it mean to not have a blitter if path.isInverseFillType???
593     }
594 }
595 
FillPath(const SkPath & path,const SkIRect & ir,SkBlitter * blitter)596 void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
597                       SkBlitter* blitter) {
598     SkRegion rgn(ir);
599     FillPath(path, rgn, blitter);
600 }
601 
602 ///////////////////////////////////////////////////////////////////////////////
603 
build_tri_edges(SkEdge edge[],const SkPoint pts[],const SkIRect * clipRect,SkEdge * list[])604 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
605                            const SkIRect* clipRect, SkEdge* list[]) {
606     SkEdge** start = list;
607 
608     if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
609         *list++ = edge;
610         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
611     }
612     if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
613         *list++ = edge;
614         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
615     }
616     if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
617         *list++ = edge;
618     }
619     return (int)(list - start);
620 }
621 
622 
sk_fill_triangle(const SkPoint pts[],const SkIRect * clipRect,SkBlitter * blitter,const SkIRect & ir)623 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
624                              SkBlitter* blitter, const SkIRect& ir) {
625     SkASSERT(pts && blitter);
626 
627     SkEdge edgeStorage[3];
628     SkEdge* list[3];
629 
630     int count = build_tri_edges(edgeStorage, pts, clipRect, list);
631     if (count < 2) {
632         return;
633     }
634 
635     SkEdge headEdge, tailEdge, *last;
636 
637     // this returns the first and last edge after they're sorted into a dlink list
638     SkEdge* edge = sort_edges(list, count, &last);
639 
640     headEdge.fPrev = NULL;
641     headEdge.fNext = edge;
642     headEdge.fFirstY = kEDGE_HEAD_Y;
643     headEdge.fX = SK_MinS32;
644     edge->fPrev = &headEdge;
645 
646     tailEdge.fPrev = last;
647     tailEdge.fNext = NULL;
648     tailEdge.fFirstY = kEDGE_TAIL_Y;
649     last->fNext = &tailEdge;
650 
651     // now edge is the head of the sorted linklist
652     int stop_y = ir.fBottom;
653     if (clipRect && stop_y > clipRect->fBottom) {
654         stop_y = clipRect->fBottom;
655     }
656     int start_y = ir.fTop;
657     if (clipRect && start_y < clipRect->fTop) {
658         start_y = clipRect->fTop;
659     }
660     walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
661 //    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
662 }
663 
FillTriangle(const SkPoint pts[],const SkRasterClip & clip,SkBlitter * blitter)664 void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
665                           SkBlitter* blitter) {
666     if (clip.isEmpty()) {
667         return;
668     }
669 
670     SkRect  r;
671     SkIRect ir;
672     r.set(pts, 3);
673     r.round(&ir);
674     if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
675         return;
676     }
677 
678     SkAAClipBlitterWrapper wrap;
679     const SkRegion* clipRgn;
680     if (clip.isBW()) {
681         clipRgn = &clip.bwRgn();
682     } else {
683         wrap.init(clip, blitter);
684         clipRgn = &wrap.getRgn();
685         blitter = wrap.getBlitter();
686     }
687 
688     SkScanClipper clipper(blitter, clipRgn, ir);
689     blitter = clipper.getBlitter();
690     if (NULL != blitter) {
691         sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
692     }
693 }
694 
695