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1  // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc
2  
3  // Copyright (c) 2011 The Chromium Authors. All rights reserved.
4  // Use of this source code is governed by a BSD-style license that can be
5  // found in the LICENSE file.
6  
7  #include "gl/GrGLInterface.h"
8  
9  #ifndef GL_GLEXT_PROTOTYPES
10  #define GL_GLEXT_PROTOTYPES
11  #endif
12  
13  #include <GLES2/gl2.h>
14  #include <GLES2/gl2ext.h>
15  
GrGLCreateNativeInterface()16  const GrGLInterface* GrGLCreateNativeInterface() {
17      static SkAutoTUnref<GrGLInterface> glInterface;
18      if (!glInterface.get()) {
19          GrGLInterface* interface = new GrGLInterface;
20          glInterface.reset(interface);
21          interface->fBindingsExported = kES2_GrGLBinding;
22          interface->fActiveTexture = glActiveTexture;
23          interface->fAttachShader = glAttachShader;
24          interface->fBindAttribLocation = glBindAttribLocation;
25          interface->fBindBuffer = glBindBuffer;
26          interface->fBindTexture = glBindTexture;
27          interface->fBlendColor = glBlendColor;
28          interface->fBlendFunc = glBlendFunc;
29          interface->fBufferData = glBufferData;
30          interface->fBufferSubData = glBufferSubData;
31          interface->fClear = glClear;
32          interface->fClearColor = glClearColor;
33          interface->fClearStencil = glClearStencil;
34          interface->fColorMask = glColorMask;
35          interface->fCompileShader = glCompileShader;
36          interface->fCompressedTexImage2D = glCompressedTexImage2D;
37          interface->fCreateProgram = glCreateProgram;
38          interface->fCreateShader = glCreateShader;
39          interface->fCullFace = glCullFace;
40          interface->fDeleteBuffers = glDeleteBuffers;
41          interface->fDeleteProgram = glDeleteProgram;
42          interface->fDeleteShader = glDeleteShader;
43          interface->fDeleteTextures = glDeleteTextures;
44          interface->fDepthMask = glDepthMask;
45          interface->fDisable = glDisable;
46          interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
47          interface->fDrawArrays = glDrawArrays;
48          interface->fDrawElements = glDrawElements;
49          interface->fEnable = glEnable;
50          interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
51          interface->fFinish = glFinish;
52          interface->fFlush = glFlush;
53          interface->fFrontFace = glFrontFace;
54          interface->fGenBuffers = glGenBuffers;
55          interface->fGenTextures = glGenTextures;
56          interface->fGetBufferParameteriv = glGetBufferParameteriv;
57          interface->fGetError = glGetError;
58          interface->fGetIntegerv = glGetIntegerv;
59          interface->fGetProgramInfoLog = glGetProgramInfoLog;
60          interface->fGetProgramiv = glGetProgramiv;
61          interface->fGetShaderInfoLog = glGetShaderInfoLog;
62          interface->fGetShaderiv = glGetShaderiv;
63          interface->fGetString = glGetString;
64          interface->fGetUniformLocation = glGetUniformLocation;
65          interface->fLineWidth = glLineWidth;
66          interface->fLinkProgram = glLinkProgram;
67          interface->fPixelStorei = glPixelStorei;
68          interface->fReadPixels = glReadPixels;
69          interface->fScissor = glScissor;
70          interface->fShaderSource = glShaderSource;
71          interface->fStencilFunc = glStencilFunc;
72          interface->fStencilFuncSeparate = glStencilFuncSeparate;
73          interface->fStencilMask = glStencilMask;
74          interface->fStencilMaskSeparate = glStencilMaskSeparate;
75          interface->fStencilOp = glStencilOp;
76          interface->fStencilOpSeparate = glStencilOpSeparate;
77          interface->fTexImage2D = glTexImage2D;
78          interface->fTexParameteri = glTexParameteri;
79          interface->fTexSubImage2D = glTexSubImage2D;
80  #if GL_ARB_texture_storage
81          interface->fTexStorage2D = glTexStorage2D;
82  #elif GL_EXT_texture_storage
83          interface->fTexStorage2D = glTexStorage2DEXT;
84  #endif
85          interface->fUniform1f = glUniform1f;
86          interface->fUniform1i = glUniform1i;
87          interface->fUniform1fv = glUniform1fv;
88          interface->fUniform1iv = glUniform1iv;
89          interface->fUniform2f = glUniform2f;
90          interface->fUniform2i = glUniform2i;
91          interface->fUniform2fv = glUniform2fv;
92          interface->fUniform2iv = glUniform2iv;
93          interface->fUniform3f = glUniform3f;
94          interface->fUniform3i = glUniform3i;
95          interface->fUniform3fv = glUniform3fv;
96          interface->fUniform3iv = glUniform3iv;
97          interface->fUniform4f = glUniform4f;
98          interface->fUniform4i = glUniform4i;
99          interface->fUniform4fv = glUniform4fv;
100          interface->fUniform4iv = glUniform4iv;
101          interface->fUniformMatrix2fv = glUniformMatrix2fv;
102          interface->fUniformMatrix3fv = glUniformMatrix3fv;
103          interface->fUniformMatrix4fv = glUniformMatrix4fv;
104          interface->fUseProgram = glUseProgram;
105          interface->fVertexAttrib4fv = glVertexAttrib4fv;
106          interface->fVertexAttribPointer = glVertexAttribPointer;
107          interface->fViewport = glViewport;
108          interface->fBindFramebuffer = glBindFramebuffer;
109          interface->fBindRenderbuffer = glBindRenderbuffer;
110          interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
111          interface->fDeleteFramebuffers = glDeleteFramebuffers;
112          interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
113          interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
114          interface->fFramebufferTexture2D = glFramebufferTexture2D;
115          interface->fGenFramebuffers = glGenFramebuffers;
116          interface->fGenRenderbuffers = glGenRenderbuffers;
117          interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
118          interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
119          interface->fRenderbufferStorage = glRenderbufferStorage;
120      #if GL_OES_mapbuffer
121          interface->fMapBuffer = glMapBufferOES;
122          interface->fUnmapBuffer = glUnmapBufferOES;
123      #endif
124      }
125      glInterface.get()->ref();
126      return glInterface.get();
127  }
128