1 /* 2 * libjingle 3 * Copyright 2004--2005, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #ifndef TALK_BASE_THREAD_H_ 29 #define TALK_BASE_THREAD_H_ 30 31 #include <algorithm> 32 #include <list> 33 #include <string> 34 #include <vector> 35 36 #ifdef POSIX 37 #include <pthread.h> 38 #endif 39 40 #include "talk/base/messagequeue.h" 41 42 #ifdef WIN32 43 #include "talk/base/win32.h" 44 #endif 45 46 namespace talk_base { 47 48 class Thread; 49 50 class ThreadManager { 51 public: 52 ThreadManager(); 53 ~ThreadManager(); 54 55 static Thread *CurrentThread(); 56 static void SetCurrent(Thread *thread); 57 void Add(Thread *thread); 58 void Remove(Thread *thread); 59 60 // Returns a thread object with its thread_ ivar set 61 // to whatever the OS uses to represent the thread. 62 // If there already *is* a Thread object corresponding to this thread, 63 // this method will return that. Otherwise it creates a new Thread 64 // object whose wrapped() method will return true, and whose 65 // handle will, on Win32, be opened with only synchronization privileges - 66 // if you need more privilegs, rather than changing this method, please 67 // write additional code to adjust the privileges, or call a different 68 // factory method of your own devising, because this one gets used in 69 // unexpected contexts (like inside browser plugins) and it would be a 70 // shame to break it. It is also conceivable on Win32 that we won't even 71 // be able to get synchronization privileges, in which case the result 72 // will have a NULL handle. 73 static Thread *WrapCurrentThread(); 74 static void UnwrapCurrentThread(); 75 76 static void StopAllThreads_(); // Experimental 77 78 private: 79 Thread *main_thread_; 80 std::vector<Thread *> threads_; 81 CriticalSection crit_; 82 83 #ifdef POSIX 84 static pthread_key_t key_; 85 #endif 86 87 #ifdef WIN32 88 static DWORD key_; 89 #endif 90 }; 91 92 class Thread; 93 94 struct _SendMessage { _SendMessage_SendMessage95 _SendMessage() {} 96 Thread *thread; 97 Message msg; 98 bool *ready; 99 }; 100 101 enum ThreadPriority { 102 PRIORITY_HIGH, 103 PRIORITY_ABOVE_NORMAL, 104 PRIORITY_NORMAL, 105 PRIORITY_IDLE, 106 }; 107 108 class Runnable { 109 public: ~Runnable()110 virtual ~Runnable() {} 111 virtual void Run(Thread* thread) = 0; 112 }; 113 114 class Thread : public MessageQueue { 115 public: 116 Thread(SocketServer* ss = NULL); 117 virtual ~Thread(); 118 Current()119 static inline Thread* Current() { 120 return ThreadManager::CurrentThread(); 121 } 122 IsCurrent()123 bool IsCurrent() const { 124 return (ThreadManager::CurrentThread() == this); 125 } 126 127 // Sleeps the calling thread for the specified number of milliseconds, during 128 // which time no processing is performed. Returns false if sleeping was 129 // interrupted by a signal (POSIX only). 130 static bool SleepMs(int millis); 131 132 // Sets the thread's name, for debugging. Must be called before Start(). 133 // If |obj| is non-NULL, its value is appended to |name|. name()134 const std::string& name() const { return name_; } 135 bool SetName(const std::string& name, const void* obj); 136 137 // Sets the thread's priority. Must be called before Start(). priority()138 ThreadPriority priority() const { return priority_; } 139 bool SetPriority(ThreadPriority priority); 140 141 // Starts the execution of the thread. started()142 bool started() const { return started_; } 143 bool Start(Runnable* runnable = NULL); 144 145 // Tells the thread to stop and waits until it is joined. 146 // Never call Stop on the current thread. Instead use the inherited Quit 147 // function which will exit the base MessageQueue without terminating the 148 // underlying OS thread. 149 virtual void Stop(); 150 151 // By default, Thread::Run() calls ProcessMessages(kForever). To do other 152 // work, override Run(). To receive and dispatch messages, call 153 // ProcessMessages occasionally. 154 virtual void Run(); 155 156 virtual void Send(MessageHandler *phandler, uint32 id = 0, 157 MessageData *pdata = NULL); 158 159 // From MessageQueue 160 virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY, 161 MessageList* removed = NULL); 162 virtual void ReceiveSends(); 163 164 // ProcessMessages will process I/O and dispatch messages until: 165 // 1) cms milliseconds have elapsed (returns true) 166 // 2) Stop() is called (returns false) 167 bool ProcessMessages(int cms); 168 169 // Returns true if this is a thread that we created using the standard 170 // constructor, false if it was created by a call to 171 // ThreadManager::WrapCurrentThread(). The main thread of an application 172 // is generally not owned, since the OS representation of the thread 173 // obviously exists before we can get to it. 174 // You cannot call Start on non-owned threads. 175 bool IsOwned(); 176 177 #ifdef WIN32 GetHandle()178 HANDLE GetHandle() { 179 return thread_; 180 } 181 #elif POSIX GetPThread()182 pthread_t GetPThread() { 183 return thread_; 184 } 185 #endif 186 187 private: 188 static void *PreRun(void *pv); 189 // Blocks the calling thread until this thread has terminated. 190 void Join(); 191 192 std::list<_SendMessage> sendlist_; 193 std::string name_; 194 ThreadPriority priority_; 195 bool started_; 196 bool has_sends_; 197 198 #ifdef POSIX 199 pthread_t thread_; 200 #endif 201 202 #ifdef WIN32 203 HANDLE thread_; 204 #endif 205 206 bool owned_; 207 208 friend class ThreadManager; 209 }; 210 211 // AutoThread automatically installs itself at construction 212 // uninstalls at destruction, if a Thread object is 213 // _not already_ associated with the current OS thread. 214 215 class AutoThread : public Thread { 216 public: 217 AutoThread(SocketServer* ss = 0); 218 virtual ~AutoThread(); 219 }; 220 221 // Win32 extension for threads that need to use COM 222 #ifdef WIN32 223 class ComThread : public Thread { 224 protected: 225 virtual void Run(); 226 }; 227 #endif 228 229 // Provides an easy way to install/uninstall a socketserver on a thread. 230 class SocketServerScope { 231 public: SocketServerScope(SocketServer * ss)232 explicit SocketServerScope(SocketServer* ss) { 233 old_ss_ = Thread::Current()->socketserver(); 234 Thread::Current()->set_socketserver(ss); 235 } ~SocketServerScope()236 ~SocketServerScope() { 237 Thread::Current()->set_socketserver(old_ss_); 238 } 239 private: 240 SocketServer* old_ss_; 241 }; 242 243 } // namespace talk_base 244 245 #endif // TALK_BASE_THREAD_H_ 246