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Searched refs:LW_SHAPE_THIN (Results 1 – 3 of 3) sorted by relevance

/dalvik/vm/
DSync.cpp161 if (LW_SHAPE(lock) == LW_SHAPE_THIN) { in lockOwner()
835 assert(LW_SHAPE(obj->lock) == LW_SHAPE_THIN); in inflateMonitor()
871 if (LW_SHAPE(thin) == LW_SHAPE_THIN) { in dvmLockObject()
923 if (LW_SHAPE(thin) == LW_SHAPE_THIN) { in dvmLockObject()
1013 if (LW_SHAPE(thin) == LW_SHAPE_THIN) { in dvmUnlockObject()
1073 if (LW_SHAPE(thin) == LW_SHAPE_THIN) { in dvmObjectWait()
1104 if (LW_SHAPE(thin) == LW_SHAPE_THIN) { in dvmObjectNotify()
1132 if (LW_SHAPE(thin) == LW_SHAPE_THIN) { in dvmObjectNotifyAll()
1281 if (LW_SHAPE(*lw) == LW_SHAPE_THIN) { in dvmIdentityHashCode()
1319 if (LW_SHAPE(lock) == LW_SHAPE_THIN) { in dvmIdentityHashCode()
DSync.h26 #define LW_SHAPE_THIN 0 macro
/dalvik/vm/compiler/codegen/arm/Thumb2/
DGen.cpp245 assert(LW_SHAPE_THIN == 0); in genMonitorEnter()
300 assert(LW_SHAPE_THIN == 0); in genMonitorExit()