Searched refs:AnimationStateInputLoopTimerFired (Results 1 – 2 of 2) sorted by relevance
88 AnimationStateInputLoopTimerFired, // loop timer fired enumerator
1081 … ASSERT(input == AnimationStateInputLoopTimerFired || input == AnimationStateInputPlayStatePaused); in updateStateMachine()1083 if (input == AnimationStateInputLoopTimerFired) { in updateStateMachine()1254 updateStateMachine(AnimationStateInputLoopTimerFired, previous); in fireAnimationEventsIfNeeded()