Searched refs:Bx (Results 1 – 7 of 7) sorted by relevance
190 axis[2] = &stGameCalib.Bx; in SDL_SYS_JoystickInit()243 SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower; in SDL_SYS_JoystickInit()244 SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre; in SDL_SYS_JoystickInit()245 SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper; in SDL_SYS_JoystickInit()255 SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower; in SDL_SYS_JoystickInit()256 SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre; in SDL_SYS_JoystickInit()257 SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper; in SDL_SYS_JoystickInit()290 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower; in SDL_SYS_JoystickInit()291 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre; in SDL_SYS_JoystickInit()292 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper; in SDL_SYS_JoystickInit()
159 GAME_3POS_STRUCT Bx; member171 GAME_3POS_STRUCT Bx; member
57 let Bx = B.x variable92 let Bx = B.x
401 SkScalar Bx = src[0].fX - src[1].fX - src[1].fX + src[2].fX; in SkChopQuadAtMaxCurvature() local406 (void)valid_unit_divide(-(Ax * Bx + Ay * By), Bx * Bx + By * By, &t); in SkChopQuadAtMaxCurvature()411 numer.setMul(Ax, -Bx); in SkChopQuadAtMaxCurvature()417 denom.setMul(Bx, Bx); in SkChopQuadAtMaxCurvature()745 SkScalar Bx = src[2].fX - 2 * src[1].fX + src[0].fX; in SkFindCubicInflections() local752 count = SkFindUnitQuadRoots(Bx*Cy - By*Cx, Ax*Cy - Ay*Cx, Ax*By - Ay*Bx, tValues); in SkFindCubicInflections()756 A.setMul(Bx, Cy); in SkFindCubicInflections()765 tmp.setMul(Ay, Bx); in SkFindCubicInflections()
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