Searched refs:DeletePending (Results 1 – 3 of 3) sorted by relevance
32 shader->DeletePending = GL_TRUE; in _mesa_delete_shader()
2040 GLboolean DeletePending; /**< Object was deleted while there were still member2067 GLboolean DeletePending; member2100 GLboolean DeletePending; member
574 if (1 == shader->RefCount && shader->DeletePending) in GGLShaderDetach()620 *params = shader->DeletePending; in GGLShaderGetiv()655 *params = program->DeletePending; in GGLShaderProgramGetiv()