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Searched refs:DeletePending (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshaderobj.c32 shader->DeletePending = GL_TRUE; in _mesa_delete_shader()
Dmtypes.h2040 GLboolean DeletePending; /**< Object was deleted while there were still member
2067 GLboolean DeletePending; member
2100 GLboolean DeletePending; member
/external/mesa3d/src/pixelflinger2/
Dshader.cpp574 if (1 == shader->RefCount && shader->DeletePending) in GGLShaderDetach()
620 *params = shader->DeletePending; in GGLShaderGetiv()
655 *params = program->DeletePending; in GGLShaderProgramGetiv()