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Searched refs:FROZEN (Results 1 – 7 of 7) sorted by relevance

/external/v8/src/
Dinterface.h52 static Interface value_interface(VALUE + FROZEN); // Cached. in NewValue()
92 if (*ok) Chase()->flags_ |= FROZEN; in Freeze()
111 bool IsFrozen() { return Chase()->flags_ & FROZEN; } in IsFrozen()
126 FROZEN = 4 // This type is fully determined enumerator
/external/replicaisland/src/com/replica/replicaisland/
DGenericAnimationComponent.java60 case FROZEN: in update()
61 mSprite.playAnimation(Animation.FROZEN); in update()
83 public static final int FROZEN = 6; field in GenericAnimationComponent.Animation
DPlayerComponent.java60 FROZEN, enumConstant
308 case FROZEN: in update()
427 if (mState != State.FROZEN) { in gotoHitReact()
504 mState = State.FROZEN; in gotoFrozen()
505 parentObject.setCurrentAction(ActionType.FROZEN); in gotoFrozen()
DAnimationComponent.java40 FROZEN enumConstant
322 } else if (currentAction == ActionType.FROZEN) { in update()
323 mSprite.playAnimation(PlayerAnimations.FROZEN.ordinal()); in update()
DGameObject.java66 FROZEN enumConstant
DGameObjectFactory.java843 SpriteAnimation frozenAnim = new SpriteAnimation(PlayerAnimations.FROZEN.ordinal(), 1);
/external/srec/config/en.us/dictionary/
Dc0.642500 FROZEN F R OW1 Z AH0 N