Searched refs:FROZEN (Results 1 – 7 of 7) sorted by relevance
52 static Interface value_interface(VALUE + FROZEN); // Cached. in NewValue()92 if (*ok) Chase()->flags_ |= FROZEN; in Freeze()111 bool IsFrozen() { return Chase()->flags_ & FROZEN; } in IsFrozen()126 FROZEN = 4 // This type is fully determined enumerator
60 case FROZEN: in update()61 mSprite.playAnimation(Animation.FROZEN); in update()83 public static final int FROZEN = 6; field in GenericAnimationComponent.Animation
60 FROZEN, enumConstant308 case FROZEN: in update()427 if (mState != State.FROZEN) { in gotoHitReact()504 mState = State.FROZEN; in gotoFrozen()505 parentObject.setCurrentAction(ActionType.FROZEN); in gotoFrozen()
40 FROZEN enumConstant322 } else if (currentAction == ActionType.FROZEN) { in update()323 mSprite.playAnimation(PlayerAnimations.FROZEN.ordinal()); in update()
66 FROZEN enumConstant
843 SpriteAnimation frozenAnim = new SpriteAnimation(PlayerAnimations.FROZEN.ordinal(), 1);
42500 FROZEN F R OW1 Z AH0 N