Searched refs:GL_POLYGON (Results 1 – 8 of 8) sorted by relevance
71 #define GL_POLYGON 0x0009 macro
3276 extern const char *_mesa_prim_name[GL_POLYGON+4];
334 glBegin (GL_POLYGON); in R_DrawSequentialPoly()345 glBegin (GL_POLYGON); in R_DrawSequentialPoly()459 glBegin(GL_POLYGON); in R_DrawSequentialPoly()474 glBegin (GL_POLYGON); in R_DrawSequentialPoly()485 glBegin (GL_POLYGON); in R_DrawSequentialPoly()666 glBegin (GL_POLYGON); in DrawGLPoly()754 glBegin (GL_POLYGON); in R_BlendLightmaps()
206 glBegin (GL_POLYGON); in EmitWaterPolys()248 glBegin (GL_POLYGON); in EmitSkyPolys()730 glBegin (GL_POLYGON); in DrawSkyPolygon()
331 glBegin (GL_POLYGON);342 glBegin (GL_POLYGON);469 glBegin(GL_POLYGON); in R_DrawSequentialPoly()490 glBegin (GL_POLYGON); in R_DrawSequentialPoly()506 glBegin (GL_POLYGON); in R_DrawSequentialPoly()744 glBegin (GL_POLYGON); in DrawGLPoly()824 glBegin (GL_POLYGON); in R_BlendLightmaps()
227 glBegin (GL_POLYGON); in EmitWaterPolys()293 glBegin (GL_POLYGON); in EmitSkyPolys()779 glBegin (GL_POLYGON); in DrawSkyPolygon()
47 running Quake because it uses GL_POLYGON and there is only one
203 - GL_POLYGON with less than 3 vertices caused a crash