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Searched refs:GL_POLYGON (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglheader.h71 #define GL_POLYGON 0x0009 macro
Dmtypes.h3276 extern const char *_mesa_prim_name[GL_POLYGON+4];
/external/quake/quake/src/QW/client/
Dgl_rsurf.c334 glBegin (GL_POLYGON); in R_DrawSequentialPoly()
345 glBegin (GL_POLYGON); in R_DrawSequentialPoly()
459 glBegin(GL_POLYGON); in R_DrawSequentialPoly()
474 glBegin (GL_POLYGON); in R_DrawSequentialPoly()
485 glBegin (GL_POLYGON); in R_DrawSequentialPoly()
666 glBegin (GL_POLYGON); in DrawGLPoly()
754 glBegin (GL_POLYGON); in R_BlendLightmaps()
Dgl_warp.c206 glBegin (GL_POLYGON); in EmitWaterPolys()
248 glBegin (GL_POLYGON); in EmitSkyPolys()
730 glBegin (GL_POLYGON); in DrawSkyPolygon()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp331 glBegin (GL_POLYGON);
342 glBegin (GL_POLYGON);
469 glBegin(GL_POLYGON); in R_DrawSequentialPoly()
490 glBegin (GL_POLYGON); in R_DrawSequentialPoly()
506 glBegin (GL_POLYGON); in R_DrawSequentialPoly()
744 glBegin (GL_POLYGON); in DrawGLPoly()
824 glBegin (GL_POLYGON); in R_BlendLightmaps()
Dgl_warp.cpp227 glBegin (GL_POLYGON); in EmitWaterPolys()
293 glBegin (GL_POLYGON); in EmitSkyPolys()
779 glBegin (GL_POLYGON); in DrawSkyPolygon()
/external/mesa3d/docs/
DREADME.MITS47 running Quake because it uses GL_POLYGON and there is only one
DVERSIONS203 - GL_POLYGON with less than 3 vertices caused a crash