Searched refs:GR_GL_COMPILE_STATUS (Results 1 – 3 of 3) sorted by relevance
594 #define GR_GL_COMPILE_STATUS 0x8B81 macro
298 case GR_GL_COMPILE_STATUS: in nullGLGetShaderOrProgramiv()
1166 GL_CALL(GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); in CompileShader()