Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 4 of 4) sorted by relevance
116 if (GR_GL_FRAMEBUFFER_COMPLETE != status || in init()
177 return status == GR_GL_FRAMEBUFFER_COMPLETE; in fbo_test()843 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()858 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()1113 GrAssert(GR_GL_FRAMEBUFFER_COMPLETE == status); in attachStencilBufferToRenderTarget()1140 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in attachStencilBufferToRenderTarget()1506 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTarget()
99 return GR_GL_FRAMEBUFFER_COMPLETE; in nullGLCheckFramebufferStatus()
680 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro