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Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DSkGLContext.cpp116 if (GR_GL_FRAMEBUFFER_COMPLETE != status || in init()
DGrGpuGL.cpp177 return status == GR_GL_FRAMEBUFFER_COMPLETE; in fbo_test()
843 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
858 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()
1113 GrAssert(GR_GL_FRAMEBUFFER_COMPLETE == status); in attachStencilBufferToRenderTarget()
1140 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in attachStencilBufferToRenderTarget()
1506 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTarget()
DGrGLCreateNullInterface.cpp99 return GR_GL_FRAMEBUFFER_COMPLETE; in nullGLCheckFramebufferStatus()
/external/skia/include/gpu/gl/
DGrGLDefines.h680 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro