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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 
11 #ifndef GrGLDefines_DEFINED
12 #define GrGLDefines_DEFINED
13 
14 // The following constants consist of the intersection of GL constants
15 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
16 
17 #define GR_GL_DEPTH_BUFFER_BIT               0x00000100
18 #define GR_GL_STENCIL_BUFFER_BIT             0x00000400
19 #define GR_GL_COLOR_BUFFER_BIT               0x00004000
20 
21 /* Boolean */
22 #define GR_GL_FALSE                          0
23 #define GR_GL_TRUE                           1
24 
25 /* BeginMode */
26 #define GR_GL_POINTS                         0x0000
27 #define GR_GL_LINES                          0x0001
28 #define GR_GL_LINE_LOOP                      0x0002
29 #define GR_GL_LINE_STRIP                     0x0003
30 #define GR_GL_TRIANGLES                      0x0004
31 #define GR_GL_TRIANGLE_STRIP                 0x0005
32 #define GR_GL_TRIANGLE_FAN                   0x0006
33 
34 /* AlphaFunction (not supported in ES20) */
35 /*      GL_NEVER */
36 /*      GL_LESS */
37 /*      GL_EQUAL */
38 /*      GL_LEQUAL */
39 /*      GL_GREATER */
40 /*      GL_NOTEQUAL */
41 /*      GL_GEQUAL */
42 /*      GL_ALWAYS */
43 
44 /* BlendingFactorDest */
45 #define GR_GL_ZERO                           0
46 #define GR_GL_ONE                            1
47 #define GR_GL_SRC_COLOR                      0x0300
48 #define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
49 #define GR_GL_SRC_ALPHA                      0x0302
50 #define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
51 #define GR_GL_DST_ALPHA                      0x0304
52 #define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
53 
54 /* BlendingFactorSrc */
55 /*      GL_ZERO */
56 /*      GL_ONE */
57 #define GR_GL_DST_COLOR                      0x0306
58 #define GR_GL_ONE_MINUS_DST_COLOR            0x0307
59 #define GR_GL_SRC_ALPHA_SATURATE             0x0308
60 /*      GL_SRC_ALPHA */
61 /*      GL_ONE_MINUS_SRC_ALPHA */
62 /*      GL_DST_ALPHA */
63 /*      GL_ONE_MINUS_DST_ALPHA */
64 
65 /* ExtendedBlendFactors */
66 #define GR_GL_SRC1_COLOR                     0x88F9
67 #define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
68 /*      GL_SRC1_ALPHA */
69 #define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
70 
71 /* BlendEquationSeparate */
72 #define GR_GL_FUNC_ADD                       0x8006
73 #define GR_GL_BLEND_EQUATION                 0x8009
74 #define GR_GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
75 #define GR_GL_BLEND_EQUATION_ALPHA           0x883D
76 
77 /* BlendSubtract */
78 #define GR_GL_FUNC_SUBTRACT                  0x800A
79 #define GR_GL_FUNC_REVERSE_SUBTRACT          0x800B
80 
81 /* Separate Blend Functions */
82 #define GR_GL_BLEND_DST_RGB                  0x80C8
83 #define GR_GL_BLEND_SRC_RGB                  0x80C9
84 #define GR_GL_BLEND_DST_ALPHA                0x80CA
85 #define GR_GL_BLEND_SRC_ALPHA                0x80CB
86 #define GR_GL_CONSTANT_COLOR                 0x8001
87 #define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
88 #define GR_GL_CONSTANT_ALPHA                 0x8003
89 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
90 #define GR_GL_BLEND_COLOR                    0x8005
91 
92 /* Buffer Objects */
93 #define GR_GL_ARRAY_BUFFER                   0x8892
94 #define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
95 #define GR_GL_ARRAY_BUFFER_BINDING           0x8894
96 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
97 
98 #define GR_GL_STREAM_DRAW                    0x88E0
99 #define GR_GL_STATIC_DRAW                    0x88E4
100 #define GR_GL_DYNAMIC_DRAW                   0x88E8
101 
102 #define GR_GL_BUFFER_SIZE                    0x8764
103 #define GR_GL_BUFFER_USAGE                   0x8765
104 
105 #define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
106 
107 /* CullFaceMode */
108 #define GR_GL_FRONT                          0x0404
109 #define GR_GL_BACK                           0x0405
110 #define GR_GL_FRONT_AND_BACK                 0x0408
111 
112 /* DepthFunction */
113 /*      GL_NEVER */
114 /*      GL_LESS */
115 /*      GL_EQUAL */
116 /*      GL_LEQUAL */
117 /*      GL_GREATER */
118 /*      GL_NOTEQUAL */
119 /*      GL_GEQUAL */
120 /*      GL_ALWAYS */
121 
122 /* EnableCap */
123 #define GR_GL_TEXTURE_2D                     0x0DE1
124 #define GR_GL_CULL_FACE                      0x0B44
125 #define GR_GL_BLEND                          0x0BE2
126 #define GR_GL_DITHER                         0x0BD0
127 #define GR_GL_STENCIL_TEST                   0x0B90
128 #define GR_GL_DEPTH_TEST                     0x0B71
129 #define GR_GL_SCISSOR_TEST                   0x0C11
130 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
131 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
132 #define GR_GL_SAMPLE_COVERAGE                0x80A0
133 
134 /* ErrorCode */
135 #define GR_GL_NO_ERROR                       0
136 #define GR_GL_INVALID_ENUM                   0x0500
137 #define GR_GL_INVALID_VALUE                  0x0501
138 #define GR_GL_INVALID_OPERATION              0x0502
139 #define GR_GL_OUT_OF_MEMORY                  0x0505
140 #define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
141 
142 /* FrontFaceDirection */
143 #define GR_GL_CW                             0x0900
144 #define GR_GL_CCW                            0x0901
145 
146 /* GetPName */
147 #define GR_GL_LINE_WIDTH                     0x0B21
148 #define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
149 #define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
150 #define GR_GL_CULL_FACE_MODE                 0x0B45
151 #define GR_GL_FRONT_FACE                     0x0B46
152 #define GR_GL_DEPTH_RANGE                    0x0B70
153 #define GR_GL_DEPTH_WRITEMASK                0x0B72
154 #define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
155 #define GR_GL_DEPTH_FUNC                     0x0B74
156 #define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
157 #define GR_GL_STENCIL_FUNC                   0x0B92
158 #define GR_GL_STENCIL_FAIL                   0x0B94
159 #define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
160 #define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
161 #define GR_GL_STENCIL_REF                    0x0B97
162 #define GR_GL_STENCIL_VALUE_MASK             0x0B93
163 #define GR_GL_STENCIL_WRITEMASK              0x0B98
164 #define GR_GL_STENCIL_BACK_FUNC              0x8800
165 #define GR_GL_STENCIL_BACK_FAIL              0x8801
166 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
167 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
168 #define GR_GL_STENCIL_BACK_REF               0x8CA3
169 #define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
170 #define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
171 #define GR_GL_VIEWPORT                       0x0BA2
172 #define GR_GL_SCISSOR_BOX                    0x0C10
173 /*      GL_SCISSOR_TEST */
174 #define GR_GL_COLOR_CLEAR_VALUE              0x0C22
175 #define GR_GL_COLOR_WRITEMASK                0x0C23
176 #define GR_GL_UNPACK_ALIGNMENT               0x0CF5
177 #define GR_GL_UNPACK_FLIP_Y                  0x9240
178 #define GR_GL_PACK_ALIGNMENT                 0x0D05
179 #define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
180 #define GR_GL_MAX_TEXTURE_SIZE               0x0D33
181 #define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
182 #define GR_GL_SUBPIXEL_BITS                  0x0D50
183 #define GR_GL_RED_BITS                       0x0D52
184 #define GR_GL_GREEN_BITS                     0x0D53
185 #define GR_GL_BLUE_BITS                      0x0D54
186 #define GR_GL_ALPHA_BITS                     0x0D55
187 #define GR_GL_DEPTH_BITS                     0x0D56
188 #define GR_GL_STENCIL_BITS                   0x0D57
189 #define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
190 /*      GL_POLYGON_OFFSET_FILL */
191 #define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
192 #define GR_GL_TEXTURE_BINDING_2D             0x8069
193 #define GR_GL_SAMPLE_BUFFERS                 0x80A8
194 #define GR_GL_SAMPLES                        0x80A9
195 #define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
196 #define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
197 
198 /* GetTextureParameter */
199 /*      GL_TEXTURE_MAG_FILTER */
200 /*      GL_TEXTURE_MIN_FILTER */
201 /*      GL_TEXTURE_WRAP_S */
202 /*      GL_TEXTURE_WRAP_T */
203 
204 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
205 #define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
206 
207 /* HintMode */
208 #define GR_GL_DONT_CARE                      0x1100
209 #define GR_GL_FASTEST                        0x1101
210 #define GR_GL_NICEST                         0x1102
211 
212 /* HintTarget */
213 #define GR_GL_GENERATE_MIPMAP_HINT            0x8192
214 
215 /* DataType */
216 #define GR_GL_BYTE                           0x1400
217 #define GR_GL_UNSIGNED_BYTE                  0x1401
218 #define GR_GL_SHORT                          0x1402
219 #define GR_GL_UNSIGNED_SHORT                 0x1403
220 #define GR_GL_INT                            0x1404
221 #define GR_GL_UNSIGNED_INT                   0x1405
222 #define GR_GL_FLOAT                          0x1406
223 #define GR_GL_FIXED                          0x140C
224 
225 /* Lighting */
226 #define GR_GL_LIGHTING                       0x0B50
227 #define GR_GL_LIGHT0                         0x4000
228 #define GR_GL_LIGHT1                         0x4001
229 #define GR_GL_LIGHT2                         0x4002
230 #define GR_GL_LIGHT3                         0x4003
231 #define GR_GL_LIGHT4                         0x4004
232 #define GR_GL_LIGHT5                         0x4005
233 #define GR_GL_LIGHT6                         0x4006
234 #define GR_GL_LIGHT7                         0x4007
235 #define GR_GL_SPOT_EXPONENT                  0x1205
236 #define GR_GL_SPOT_CUTOFF                    0x1206
237 #define GR_GL_CONSTANT_ATTENUATION           0x1207
238 #define GR_GL_LINEAR_ATTENUATION             0x1208
239 #define GR_GL_QUADRATIC_ATTENUATION          0x1209
240 #define GR_GL_AMBIENT                        0x1200
241 #define GR_GL_DIFFUSE                        0x1201
242 #define GR_GL_SPECULAR                       0x1202
243 #define GR_GL_SHININESS                      0x1601
244 #define GR_GL_EMISSION                       0x1600
245 #define GR_GL_POSITION                       0x1203
246 #define GR_GL_SPOT_DIRECTION                 0x1204
247 #define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
248 #define GR_GL_COLOR_INDEXES                  0x1603
249 #define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
250 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
251 #define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
252 #define GR_GL_FRONT_AND_BACK                 0x0408
253 #define GR_GL_SHADE_MODEL                    0x0B54
254 #define GR_GL_FLAT                           0x1D00
255 #define GR_GL_SMOOTH                         0x1D01
256 #define GR_GL_COLOR_MATERIAL                 0x0B57
257 #define GR_GL_COLOR_MATERIAL_FACE            0x0B55
258 #define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
259 #define GR_GL_NORMALIZE                      0x0BA1
260 
261 /* Matrix Mode */
262 #define GR_GL_MATRIX_MODE                    0x0BA0
263 #define GR_GL_MODELVIEW                      0x1700
264 #define GR_GL_PROJECTION                     0x1701
265 #define GR_GL_TEXTURE                        0x1702
266 
267 /* multisample */
268 #define GR_GL_MULTISAMPLE                    0x809D
269 
270 /* Points */
271 #define GR_GL_POINT_SMOOTH                   0x0B10
272 #define GR_GL_POINT_SIZE                     0x0B11
273 #define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
274 #define GR_GL_POINT_SIZE_RANGE               0x0B12
275 
276 /* Lines */
277 #define GR_GL_LINE_SMOOTH                    0x0B20
278 #define GR_GL_LINE_STIPPLE                   0x0B24
279 #define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
280 #define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
281 #define GR_GL_LINE_WIDTH                     0x0B21
282 #define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
283 #define GR_GL_LINE_WIDTH_RANGE               0x0B22
284 
285 /* PixelFormat */
286 #define GR_GL_DEPTH_COMPONENT                0x1902
287 #define GR_GL_RED                            0x1903
288 #define GR_GL_GREEN                          0x1904
289 #define GR_GL_BLUE                           0x1905
290 #define GR_GL_ALPHA                          0x1906
291 #define GR_GL_RGB                            0x1907
292 #define GR_GL_RGBA                           0x1908
293 #define GR_GL_BGRA                           0x80E1
294 #define GR_GL_LUMINANCE                      0x1909
295 #define GR_GL_LUMINANCE_ALPHA                0x190A
296 #define GR_GL_PALETTE8_RGBA8                 0x8B96
297 #define GR_GL_ALPHA8                         0x803C
298 
299 /* PixelType */
300 /*      GL_UNSIGNED_BYTE */
301 #define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
302 #define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
303 #define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
304 
305 /* Shaders */
306 #define GR_GL_FRAGMENT_SHADER                  0x8B30
307 #define GR_GL_VERTEX_SHADER                    0x8B31
308 #define GR_GL_GEOMETRY_SHADER                  0x8DD9
309 #define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
310 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
311 #define GR_GL_MAX_VARYING_VECTORS              0x8DFC
312 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
313 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
314 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
315 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
316 #define GR_GL_SHADER_TYPE                      0x8B4F
317 #define GR_GL_DELETE_STATUS                    0x8B80
318 #define GR_GL_LINK_STATUS                      0x8B82
319 #define GR_GL_VALIDATE_STATUS                  0x8B83
320 #define GR_GL_ATTACHED_SHADERS                 0x8B85
321 #define GR_GL_ACTIVE_UNIFORMS                  0x8B86
322 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
323 #define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
324 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
325 #define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
326 #define GR_GL_CURRENT_PROGRAM                  0x8B8D
327 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  0x8B49
328 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS    0x8B4A
329 
330 /* StencilFunction */
331 #define GR_GL_NEVER                          0x0200
332 #define GR_GL_LESS                           0x0201
333 #define GR_GL_EQUAL                          0x0202
334 #define GR_GL_LEQUAL                         0x0203
335 #define GR_GL_GREATER                        0x0204
336 #define GR_GL_NOTEQUAL                       0x0205
337 #define GR_GL_GEQUAL                         0x0206
338 #define GR_GL_ALWAYS                         0x0207
339 
340 /* StencilOp */
341 /*      GL_ZERO */
342 #define GR_GL_KEEP                           0x1E00
343 #define GR_GL_REPLACE                        0x1E01
344 #define GR_GL_INCR                           0x1E02
345 #define GR_GL_DECR                           0x1E03
346 #define GR_GL_INVERT                         0x150A
347 #define GR_GL_INCR_WRAP                      0x8507
348 #define GR_GL_DECR_WRAP                      0x8508
349 
350 /* StringName */
351 #define GR_GL_VENDOR                         0x1F00
352 #define GR_GL_RENDERER                       0x1F01
353 #define GR_GL_VERSION                        0x1F02
354 #define GR_GL_EXTENSIONS                     0x1F03
355 
356 /* Pixel Mode / Transfer */
357 #define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
358 #define GR_GL_PACK_ROW_LENGTH                0x0D02
359 
360 
361 /* TextureMagFilter */
362 #define GR_GL_NEAREST                        0x2600
363 #define GR_GL_LINEAR                         0x2601
364 
365 /* TextureMinFilter */
366 /*      GL_NEAREST */
367 /*      GL_LINEAR */
368 #define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
369 #define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
370 #define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
371 #define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
372 
373 /* TextureUsage */
374 #define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
375 
376 /* TextureParameterName */
377 #define GR_GL_TEXTURE_MAG_FILTER             0x2800
378 #define GR_GL_TEXTURE_MIN_FILTER             0x2801
379 #define GR_GL_TEXTURE_WRAP_S                 0x2802
380 #define GR_GL_TEXTURE_WRAP_T                 0x2803
381 #define GR_GL_TEXTURE_USAGE                  0x93A2
382 
383 /* TextureTarget */
384 /*      GL_TEXTURE_2D */
385 #define GR_GL_TEXTURE                        0x1702
386 #define GR_GL_TEXTURE_CUBE_MAP               0x8513
387 #define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
388 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
389 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
390 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
391 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
392 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
393 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
394 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
395 
396 /* TextureUnit */
397 #define GR_GL_TEXTURE0                       0x84C0
398 #define GR_GL_TEXTURE1                       0x84C1
399 #define GR_GL_TEXTURE2                       0x84C2
400 #define GR_GL_TEXTURE3                       0x84C3
401 #define GR_GL_TEXTURE4                       0x84C4
402 #define GR_GL_TEXTURE5                       0x84C5
403 #define GR_GL_TEXTURE6                       0x84C6
404 #define GR_GL_TEXTURE7                       0x84C7
405 #define GR_GL_TEXTURE8                       0x84C8
406 #define GR_GL_TEXTURE9                       0x84C9
407 #define GR_GL_TEXTURE10                      0x84CA
408 #define GR_GL_TEXTURE11                      0x84CB
409 #define GR_GL_TEXTURE12                      0x84CC
410 #define GR_GL_TEXTURE13                      0x84CD
411 #define GR_GL_TEXTURE14                      0x84CE
412 #define GR_GL_TEXTURE15                      0x84CF
413 #define GR_GL_TEXTURE16                      0x84D0
414 #define GR_GL_TEXTURE17                      0x84D1
415 #define GR_GL_TEXTURE18                      0x84D2
416 #define GR_GL_TEXTURE19                      0x84D3
417 #define GR_GL_TEXTURE20                      0x84D4
418 #define GR_GL_TEXTURE21                      0x84D5
419 #define GR_GL_TEXTURE22                      0x84D6
420 #define GR_GL_TEXTURE23                      0x84D7
421 #define GR_GL_TEXTURE24                      0x84D8
422 #define GR_GL_TEXTURE25                      0x84D9
423 #define GR_GL_TEXTURE26                      0x84DA
424 #define GR_GL_TEXTURE27                      0x84DB
425 #define GR_GL_TEXTURE28                      0x84DC
426 #define GR_GL_TEXTURE29                      0x84DD
427 #define GR_GL_TEXTURE30                      0x84DE
428 #define GR_GL_TEXTURE31                      0x84DF
429 #define GR_GL_ACTIVE_TEXTURE                 0x84E0
430 #define GR_GL_MAX_TEXTURE_UNITS              0x84E2
431 
432 /* TextureWrapMode */
433 #define GR_GL_REPEAT                         0x2901
434 #define GR_GL_CLAMP_TO_EDGE                  0x812F
435 #define GR_GL_MIRRORED_REPEAT                0x8370
436 
437 /* Texture Swizzle */
438 #define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
439 #define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
440 #define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
441 #define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
442 #define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
443 
444 /* Texture mapping */
445 #define GR_GL_TEXTURE_ENV                    0x2300
446 #define GR_GL_TEXTURE_ENV_MODE               0x2200
447 #define GR_GL_TEXTURE_1D                     0x0DE0
448 /* GL_TEXTURE_2D */
449 /* GL_TEXTURE_WRAP_S */
450 /* GL_TEXTURE_WRAP_T */
451 /* GL_TEXTURE_MAG_FILTER */
452 /* GL_TEXTURE_MIN_FILTER */
453 #define GR_GL_TEXTURE_ENV_COLOR             0x2201
454 #define GR_GL_TEXTURE_GEN_S                 0x0C60
455 #define GR_GL_TEXTURE_GEN_T                 0x0C61
456 #define GR_GL_TEXTURE_GEN_MODE              0x2500
457 #define GR_GL_TEXTURE_BORDER_COLOR          0x1004
458 #define GR_GL_TEXTURE_WIDTH                 0x1000
459 #define GR_GL_TEXTURE_HEIGHT                0x1001
460 #define GR_GL_TEXTURE_BORDER                0x1005
461 #define GR_GL_TEXTURE_COMPONENTS            0x1003
462 #define GR_GL_TEXTURE_RED_SIZE              0x805C
463 #define GR_GL_TEXTURE_GREEN_SIZE            0x805D
464 #define GR_GL_TEXTURE_BLUE_SIZE             0x805E
465 #define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
466 #define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
467 #define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
468 #define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
469 /* GL_NEAREST_MIPMAP_NEAREST */
470 /* GL_NEAREST_MIPMAP_LINEAR */
471 /* GL_LINEAR_MIPMAP_NEAREST */
472 /* GL_LINEAR_MIPMAP_LINEAR */
473 #define GR_GL_OBJECT_LINEAR                 0x2401
474 #define GR_GL_OBJECT_PLANE                  0x2501
475 #define GR_GL_EYE_LINEAR                    0x2400
476 #define GR_GL_EYE_PLANE                     0x2502
477 #define GR_GL_SPHERE_MAP                    0x2402
478 #define GR_GL_DECAL                         0x2101
479 #define GR_GL_MODULATE                      0x2100
480 /*	GL_NEAREST */
481 /*	GL_REPEAT */
482 #define GR_GL_CLAMP                         0x2900
483 #define GR_GL_S                             0x2000
484 #define GR_GL_T                             0x2001
485 #define GR_GL_R                             0x2002
486 #define GR_GL_Q                             0x2003
487 #define GR_GL_TEXTURE_GEN_R                 0x0C62
488 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
489 
490 /* texture_env_combine */
491 #define GR_GL_COMBINE                       0x8570
492 #define GR_GL_COMBINE_RGB                   0x8571
493 #define GR_GL_COMBINE_ALPHA                 0x8572
494 #define GR_GL_SOURCE0_RGB                   0x8580
495 #define GR_GL_SOURCE1_RGB                   0x8581
496 #define GR_GL_SOURCE2_RGB                   0x8582
497 #define GR_GL_SOURCE0_ALPHA                 0x8588
498 #define GR_GL_SOURCE1_ALPHA                 0x8589
499 #define GR_GL_SOURCE2_ALPHA                 0x858A
500 #define GR_GL_OPERAND0_RGB                  0x8590
501 #define GR_GL_OPERAND1_RGB                  0x8591
502 #define GR_GL_OPERAND2_RGB                  0x8592
503 #define GR_GL_OPERAND0_ALPHA                0x8598
504 #define GR_GL_OPERAND1_ALPHA                0x8599
505 #define GR_GL_OPERAND2_ALPHA                0x859A
506 #define GR_GL_RGB_SCALE                     0x8573
507 #define GR_GL_ADD_SIGNED                    0x8574
508 #define GR_GL_INTERPOLATE                   0x8575
509 #define GR_GL_SUBTRACT                      0x84E7
510 #define GR_GL_CONSTANT                      0x8576
511 #define GR_GL_PRIMARY_COLOR                 0x8577
512 #define GR_GL_PREVIOUS                      0x8578
513 #define GR_GL_SRC0_RGB                      0x8580
514 #define GR_GL_SRC1_RGB                      0x8581
515 #define GR_GL_SRC2_RGB                      0x8582
516 #define GR_GL_SRC0_ALPHA                    0x8588
517 #define GR_GL_SRC1_ALPHA                    0x8589
518 #define GR_GL_SRC2_ALPHA                    0x858A
519 
520 /* Uniform Types */
521 #define GR_GL_FLOAT_VEC2                     0x8B50
522 #define GR_GL_FLOAT_VEC3                     0x8B51
523 #define GR_GL_FLOAT_VEC4                     0x8B52
524 #define GR_GL_INT_VEC2                       0x8B53
525 #define GR_GL_INT_VEC3                       0x8B54
526 #define GR_GL_INT_VEC4                       0x8B55
527 #define GR_GL_BOOL                           0x8B56
528 #define GR_GL_BOOL_VEC2                      0x8B57
529 #define GR_GL_BOOL_VEC3                      0x8B58
530 #define GR_GL_BOOL_VEC4                      0x8B59
531 #define GR_GL_FLOAT_MAT2                     0x8B5A
532 #define GR_GL_FLOAT_MAT3                     0x8B5B
533 #define GR_GL_FLOAT_MAT4                     0x8B5C
534 #define GR_GL_SAMPLER_2D                     0x8B5E
535 #define GR_GL_SAMPLER_CUBE                   0x8B60
536 
537 /* Vertex Arrays */
538 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
539 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
540 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
541 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
542 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
543 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
544 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
545 #define GR_GL_VERTEX_ARRAY                       0x8074
546 #define GR_GL_NORMAL_ARRAY                       0x8075
547 #define GR_GL_COLOR_ARRAY                        0x8076
548 #define GR_GL_INDEX_ARRAY                        0x8077
549 #define GR_GL_TEXTURE_COORD_ARRAY                0x8078
550 #define GR_GL_EDGE_FLAG_ARRAY                    0x8079
551 #define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
552 #define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
553 #define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
554 #define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
555 #define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
556 #define GR_GL_COLOR_ARRAY_SIZE                   0x8081
557 #define GR_GL_COLOR_ARRAY_TYPE                   0x8082
558 #define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
559 #define GR_GL_INDEX_ARRAY_TYPE                   0x8085
560 #define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
561 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
562 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
563 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
564 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
565 #define GR_GL_VERTEX_ARRAY_POINTER               0x808E
566 #define GR_GL_NORMAL_ARRAY_POINTER               0x808F
567 #define GR_GL_COLOR_ARRAY_POINTER                0x8090
568 #define GR_GL_INDEX_ARRAY_POINTER                0x8091
569 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
570 #define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
571 #define GR_GL_V2F                                0x2A20
572 #define GR_GL_V3F                                0x2A21
573 #define GR_GL_C4UB_V2F                           0x2A22
574 #define GR_GL_C4UB_V3F                           0x2A23
575 #define GR_GL_C3F_V3F                            0x2A24
576 #define GR_GL_N3F_V3F                            0x2A25
577 #define GR_GL_C4F_N3F_V3F                        0x2A26
578 #define GR_GL_T2F_V3F                            0x2A27
579 #define GR_GL_T4F_V4F                            0x2A28
580 #define GR_GL_T2F_C4UB_V3F                       0x2A29
581 #define GR_GL_T2F_C3F_V3F                        0x2A2A
582 #define GR_GL_T2F_N3F_V3F                        0x2A2B
583 #define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
584 #define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
585 
586 /* Vertex Buffer Object */
587 #define GR_GL_WRITE_ONLY                         0x88B9
588 #define GR_GL_BUFFER_MAPPED                      0x88BC
589 /* Read Format */
590 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
591 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
592 
593 /* Shader Source */
594 #define GR_GL_COMPILE_STATUS                 0x8B81
595 #define GR_GL_INFO_LOG_LENGTH                0x8B84
596 #define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
597 #define GR_GL_SHADER_COMPILER                0x8DFA
598 
599 /* Shader Binary */
600 #define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
601 #define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
602 
603 /* Shader Precision-Specified Types */
604 #define GR_GL_LOW_FLOAT                      0x8DF0
605 #define GR_GL_MEDIUM_FLOAT                   0x8DF1
606 #define GR_GL_HIGH_FLOAT                     0x8DF2
607 #define GR_GL_LOW_INT                        0x8DF3
608 #define GR_GL_MEDIUM_INT                     0x8DF4
609 #define GR_GL_HIGH_INT                       0x8DF5
610 
611 /* Queries */
612 #define GR_GL_QUERY_COUNTER_BITS             0x8864
613 #define GR_GL_CURRENT_QUERY                  0x8865
614 #define GR_GL_QUERY_RESULT                   0x8866
615 #define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
616 #define GR_GL_SAMPLES_PASSED                 0x8914
617 #define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
618 #define GR_GL_TIME_ELAPSED                   0x88BF
619 #define GR_GL_TIMESTAMP                      0x8E28
620 #define GR_GL_PRIMITIVES_GENERATED           0x8C87
621 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
622 
623 
624 /* Framebuffer Object. */
625 #define GR_GL_FRAMEBUFFER                    0x8D40
626 #define GR_GL_READ_FRAMEBUFFER               0x8CA8
627 #define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
628 
629 #define GR_GL_RENDERBUFFER                   0x8D41
630 
631 #define GR_GL_RGBA4                          0x8056
632 #define GR_GL_RGB5_A1                        0x8057
633 #define GR_GL_RGB565                         0x8D62
634 #define GR_GL_RGBA8                          0x8058
635 #define GR_GL_RGB8                           0x8051
636 #define GR_GL_BGRA8                          0x93A1
637 #define GR_GL_SRGB                           0x8C40
638 #define GR_GL_SRGB8                          0x8C41
639 #define GR_GL_SRGB_ALPHA                     0x8C42
640 #define GR_GL_SRGB8_ALPHA8                   0x8C43
641 #define GR_GL_DEPTH_COMPONENT16              0x81A5
642 #define GR_GL_STENCIL_INDEX                  0x1901
643 #define GR_GL_STENCIL_INDEX4                 0x8D47
644 #define GR_GL_STENCIL_INDEX8                 0x8D48
645 #define GR_GL_STENCIL_INDEX16                0x8D49
646 #define GR_GL_DEPTH_STENCIL                  0x84F9
647 #define GR_GL_DEPTH24_STENCIL8               0x88F0
648 
649 #define GR_GL_MAX_SAMPLES                    0x8D57
650 
651 #define GR_GL_RENDERBUFFER_WIDTH             0x8D42
652 #define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
653 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
654 #define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
655 #define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
656 #define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
657 #define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
658 #define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
659 #define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
660 
661 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
662 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
663 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
664 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
665 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
666 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
667 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
668 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
669 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
670 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
671 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
672 
673 #define GR_GL_COLOR_ATTACHMENT0              0x8CE0
674 #define GR_GL_DEPTH_ATTACHMENT               0x8D00
675 #define GR_GL_STENCIL_ATTACHMENT             0x8D20
676 #define GR_GL_DEPTH_STENCIL_ATTACHMENT       0x821A
677 
678 #define GR_GL_NONE                           0
679 
680 #define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
681 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
682 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
683 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
684 #define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
685 
686 #define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
687 #define GR_GL_RENDERBUFFER_BINDING           0x8CA7
688 #define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
689 
690 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
691 
692 #endif
693