1 2 /* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 11 #ifndef GrGLDefines_DEFINED 12 #define GrGLDefines_DEFINED 13 14 // The following constants consist of the intersection of GL constants 15 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 16 17 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 18 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 19 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 20 21 /* Boolean */ 22 #define GR_GL_FALSE 0 23 #define GR_GL_TRUE 1 24 25 /* BeginMode */ 26 #define GR_GL_POINTS 0x0000 27 #define GR_GL_LINES 0x0001 28 #define GR_GL_LINE_LOOP 0x0002 29 #define GR_GL_LINE_STRIP 0x0003 30 #define GR_GL_TRIANGLES 0x0004 31 #define GR_GL_TRIANGLE_STRIP 0x0005 32 #define GR_GL_TRIANGLE_FAN 0x0006 33 34 /* AlphaFunction (not supported in ES20) */ 35 /* GL_NEVER */ 36 /* GL_LESS */ 37 /* GL_EQUAL */ 38 /* GL_LEQUAL */ 39 /* GL_GREATER */ 40 /* GL_NOTEQUAL */ 41 /* GL_GEQUAL */ 42 /* GL_ALWAYS */ 43 44 /* BlendingFactorDest */ 45 #define GR_GL_ZERO 0 46 #define GR_GL_ONE 1 47 #define GR_GL_SRC_COLOR 0x0300 48 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 49 #define GR_GL_SRC_ALPHA 0x0302 50 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 51 #define GR_GL_DST_ALPHA 0x0304 52 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 53 54 /* BlendingFactorSrc */ 55 /* GL_ZERO */ 56 /* GL_ONE */ 57 #define GR_GL_DST_COLOR 0x0306 58 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 59 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 60 /* GL_SRC_ALPHA */ 61 /* GL_ONE_MINUS_SRC_ALPHA */ 62 /* GL_DST_ALPHA */ 63 /* GL_ONE_MINUS_DST_ALPHA */ 64 65 /* ExtendedBlendFactors */ 66 #define GR_GL_SRC1_COLOR 0x88F9 67 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 68 /* GL_SRC1_ALPHA */ 69 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 70 71 /* BlendEquationSeparate */ 72 #define GR_GL_FUNC_ADD 0x8006 73 #define GR_GL_BLEND_EQUATION 0x8009 74 #define GR_GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 75 #define GR_GL_BLEND_EQUATION_ALPHA 0x883D 76 77 /* BlendSubtract */ 78 #define GR_GL_FUNC_SUBTRACT 0x800A 79 #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 80 81 /* Separate Blend Functions */ 82 #define GR_GL_BLEND_DST_RGB 0x80C8 83 #define GR_GL_BLEND_SRC_RGB 0x80C9 84 #define GR_GL_BLEND_DST_ALPHA 0x80CA 85 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 86 #define GR_GL_CONSTANT_COLOR 0x8001 87 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 88 #define GR_GL_CONSTANT_ALPHA 0x8003 89 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 90 #define GR_GL_BLEND_COLOR 0x8005 91 92 /* Buffer Objects */ 93 #define GR_GL_ARRAY_BUFFER 0x8892 94 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 95 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 96 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 97 98 #define GR_GL_STREAM_DRAW 0x88E0 99 #define GR_GL_STATIC_DRAW 0x88E4 100 #define GR_GL_DYNAMIC_DRAW 0x88E8 101 102 #define GR_GL_BUFFER_SIZE 0x8764 103 #define GR_GL_BUFFER_USAGE 0x8765 104 105 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 106 107 /* CullFaceMode */ 108 #define GR_GL_FRONT 0x0404 109 #define GR_GL_BACK 0x0405 110 #define GR_GL_FRONT_AND_BACK 0x0408 111 112 /* DepthFunction */ 113 /* GL_NEVER */ 114 /* GL_LESS */ 115 /* GL_EQUAL */ 116 /* GL_LEQUAL */ 117 /* GL_GREATER */ 118 /* GL_NOTEQUAL */ 119 /* GL_GEQUAL */ 120 /* GL_ALWAYS */ 121 122 /* EnableCap */ 123 #define GR_GL_TEXTURE_2D 0x0DE1 124 #define GR_GL_CULL_FACE 0x0B44 125 #define GR_GL_BLEND 0x0BE2 126 #define GR_GL_DITHER 0x0BD0 127 #define GR_GL_STENCIL_TEST 0x0B90 128 #define GR_GL_DEPTH_TEST 0x0B71 129 #define GR_GL_SCISSOR_TEST 0x0C11 130 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 131 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 132 #define GR_GL_SAMPLE_COVERAGE 0x80A0 133 134 /* ErrorCode */ 135 #define GR_GL_NO_ERROR 0 136 #define GR_GL_INVALID_ENUM 0x0500 137 #define GR_GL_INVALID_VALUE 0x0501 138 #define GR_GL_INVALID_OPERATION 0x0502 139 #define GR_GL_OUT_OF_MEMORY 0x0505 140 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 141 142 /* FrontFaceDirection */ 143 #define GR_GL_CW 0x0900 144 #define GR_GL_CCW 0x0901 145 146 /* GetPName */ 147 #define GR_GL_LINE_WIDTH 0x0B21 148 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 149 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 150 #define GR_GL_CULL_FACE_MODE 0x0B45 151 #define GR_GL_FRONT_FACE 0x0B46 152 #define GR_GL_DEPTH_RANGE 0x0B70 153 #define GR_GL_DEPTH_WRITEMASK 0x0B72 154 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 155 #define GR_GL_DEPTH_FUNC 0x0B74 156 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 157 #define GR_GL_STENCIL_FUNC 0x0B92 158 #define GR_GL_STENCIL_FAIL 0x0B94 159 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 160 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 161 #define GR_GL_STENCIL_REF 0x0B97 162 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 163 #define GR_GL_STENCIL_WRITEMASK 0x0B98 164 #define GR_GL_STENCIL_BACK_FUNC 0x8800 165 #define GR_GL_STENCIL_BACK_FAIL 0x8801 166 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 167 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 168 #define GR_GL_STENCIL_BACK_REF 0x8CA3 169 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 170 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 171 #define GR_GL_VIEWPORT 0x0BA2 172 #define GR_GL_SCISSOR_BOX 0x0C10 173 /* GL_SCISSOR_TEST */ 174 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 175 #define GR_GL_COLOR_WRITEMASK 0x0C23 176 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 177 #define GR_GL_UNPACK_FLIP_Y 0x9240 178 #define GR_GL_PACK_ALIGNMENT 0x0D05 179 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 180 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 181 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 182 #define GR_GL_SUBPIXEL_BITS 0x0D50 183 #define GR_GL_RED_BITS 0x0D52 184 #define GR_GL_GREEN_BITS 0x0D53 185 #define GR_GL_BLUE_BITS 0x0D54 186 #define GR_GL_ALPHA_BITS 0x0D55 187 #define GR_GL_DEPTH_BITS 0x0D56 188 #define GR_GL_STENCIL_BITS 0x0D57 189 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 190 /* GL_POLYGON_OFFSET_FILL */ 191 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 192 #define GR_GL_TEXTURE_BINDING_2D 0x8069 193 #define GR_GL_SAMPLE_BUFFERS 0x80A8 194 #define GR_GL_SAMPLES 0x80A9 195 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 196 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 197 198 /* GetTextureParameter */ 199 /* GL_TEXTURE_MAG_FILTER */ 200 /* GL_TEXTURE_MIN_FILTER */ 201 /* GL_TEXTURE_WRAP_S */ 202 /* GL_TEXTURE_WRAP_T */ 203 204 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 205 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 206 207 /* HintMode */ 208 #define GR_GL_DONT_CARE 0x1100 209 #define GR_GL_FASTEST 0x1101 210 #define GR_GL_NICEST 0x1102 211 212 /* HintTarget */ 213 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 214 215 /* DataType */ 216 #define GR_GL_BYTE 0x1400 217 #define GR_GL_UNSIGNED_BYTE 0x1401 218 #define GR_GL_SHORT 0x1402 219 #define GR_GL_UNSIGNED_SHORT 0x1403 220 #define GR_GL_INT 0x1404 221 #define GR_GL_UNSIGNED_INT 0x1405 222 #define GR_GL_FLOAT 0x1406 223 #define GR_GL_FIXED 0x140C 224 225 /* Lighting */ 226 #define GR_GL_LIGHTING 0x0B50 227 #define GR_GL_LIGHT0 0x4000 228 #define GR_GL_LIGHT1 0x4001 229 #define GR_GL_LIGHT2 0x4002 230 #define GR_GL_LIGHT3 0x4003 231 #define GR_GL_LIGHT4 0x4004 232 #define GR_GL_LIGHT5 0x4005 233 #define GR_GL_LIGHT6 0x4006 234 #define GR_GL_LIGHT7 0x4007 235 #define GR_GL_SPOT_EXPONENT 0x1205 236 #define GR_GL_SPOT_CUTOFF 0x1206 237 #define GR_GL_CONSTANT_ATTENUATION 0x1207 238 #define GR_GL_LINEAR_ATTENUATION 0x1208 239 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 240 #define GR_GL_AMBIENT 0x1200 241 #define GR_GL_DIFFUSE 0x1201 242 #define GR_GL_SPECULAR 0x1202 243 #define GR_GL_SHININESS 0x1601 244 #define GR_GL_EMISSION 0x1600 245 #define GR_GL_POSITION 0x1203 246 #define GR_GL_SPOT_DIRECTION 0x1204 247 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 248 #define GR_GL_COLOR_INDEXES 0x1603 249 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 250 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 251 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 252 #define GR_GL_FRONT_AND_BACK 0x0408 253 #define GR_GL_SHADE_MODEL 0x0B54 254 #define GR_GL_FLAT 0x1D00 255 #define GR_GL_SMOOTH 0x1D01 256 #define GR_GL_COLOR_MATERIAL 0x0B57 257 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 258 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 259 #define GR_GL_NORMALIZE 0x0BA1 260 261 /* Matrix Mode */ 262 #define GR_GL_MATRIX_MODE 0x0BA0 263 #define GR_GL_MODELVIEW 0x1700 264 #define GR_GL_PROJECTION 0x1701 265 #define GR_GL_TEXTURE 0x1702 266 267 /* multisample */ 268 #define GR_GL_MULTISAMPLE 0x809D 269 270 /* Points */ 271 #define GR_GL_POINT_SMOOTH 0x0B10 272 #define GR_GL_POINT_SIZE 0x0B11 273 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 274 #define GR_GL_POINT_SIZE_RANGE 0x0B12 275 276 /* Lines */ 277 #define GR_GL_LINE_SMOOTH 0x0B20 278 #define GR_GL_LINE_STIPPLE 0x0B24 279 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 280 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 281 #define GR_GL_LINE_WIDTH 0x0B21 282 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 283 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 284 285 /* PixelFormat */ 286 #define GR_GL_DEPTH_COMPONENT 0x1902 287 #define GR_GL_RED 0x1903 288 #define GR_GL_GREEN 0x1904 289 #define GR_GL_BLUE 0x1905 290 #define GR_GL_ALPHA 0x1906 291 #define GR_GL_RGB 0x1907 292 #define GR_GL_RGBA 0x1908 293 #define GR_GL_BGRA 0x80E1 294 #define GR_GL_LUMINANCE 0x1909 295 #define GR_GL_LUMINANCE_ALPHA 0x190A 296 #define GR_GL_PALETTE8_RGBA8 0x8B96 297 #define GR_GL_ALPHA8 0x803C 298 299 /* PixelType */ 300 /* GL_UNSIGNED_BYTE */ 301 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 302 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 303 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 304 305 /* Shaders */ 306 #define GR_GL_FRAGMENT_SHADER 0x8B30 307 #define GR_GL_VERTEX_SHADER 0x8B31 308 #define GR_GL_GEOMETRY_SHADER 0x8DD9 309 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 310 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 311 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 312 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 313 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 314 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 315 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 316 #define GR_GL_SHADER_TYPE 0x8B4F 317 #define GR_GL_DELETE_STATUS 0x8B80 318 #define GR_GL_LINK_STATUS 0x8B82 319 #define GR_GL_VALIDATE_STATUS 0x8B83 320 #define GR_GL_ATTACHED_SHADERS 0x8B85 321 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 322 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 323 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 324 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 325 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 326 #define GR_GL_CURRENT_PROGRAM 0x8B8D 327 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 328 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 329 330 /* StencilFunction */ 331 #define GR_GL_NEVER 0x0200 332 #define GR_GL_LESS 0x0201 333 #define GR_GL_EQUAL 0x0202 334 #define GR_GL_LEQUAL 0x0203 335 #define GR_GL_GREATER 0x0204 336 #define GR_GL_NOTEQUAL 0x0205 337 #define GR_GL_GEQUAL 0x0206 338 #define GR_GL_ALWAYS 0x0207 339 340 /* StencilOp */ 341 /* GL_ZERO */ 342 #define GR_GL_KEEP 0x1E00 343 #define GR_GL_REPLACE 0x1E01 344 #define GR_GL_INCR 0x1E02 345 #define GR_GL_DECR 0x1E03 346 #define GR_GL_INVERT 0x150A 347 #define GR_GL_INCR_WRAP 0x8507 348 #define GR_GL_DECR_WRAP 0x8508 349 350 /* StringName */ 351 #define GR_GL_VENDOR 0x1F00 352 #define GR_GL_RENDERER 0x1F01 353 #define GR_GL_VERSION 0x1F02 354 #define GR_GL_EXTENSIONS 0x1F03 355 356 /* Pixel Mode / Transfer */ 357 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 358 #define GR_GL_PACK_ROW_LENGTH 0x0D02 359 360 361 /* TextureMagFilter */ 362 #define GR_GL_NEAREST 0x2600 363 #define GR_GL_LINEAR 0x2601 364 365 /* TextureMinFilter */ 366 /* GL_NEAREST */ 367 /* GL_LINEAR */ 368 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 369 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 370 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 371 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 372 373 /* TextureUsage */ 374 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 375 376 /* TextureParameterName */ 377 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 378 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 379 #define GR_GL_TEXTURE_WRAP_S 0x2802 380 #define GR_GL_TEXTURE_WRAP_T 0x2803 381 #define GR_GL_TEXTURE_USAGE 0x93A2 382 383 /* TextureTarget */ 384 /* GL_TEXTURE_2D */ 385 #define GR_GL_TEXTURE 0x1702 386 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 387 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 388 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 389 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 390 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 391 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 392 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 393 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 394 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 395 396 /* TextureUnit */ 397 #define GR_GL_TEXTURE0 0x84C0 398 #define GR_GL_TEXTURE1 0x84C1 399 #define GR_GL_TEXTURE2 0x84C2 400 #define GR_GL_TEXTURE3 0x84C3 401 #define GR_GL_TEXTURE4 0x84C4 402 #define GR_GL_TEXTURE5 0x84C5 403 #define GR_GL_TEXTURE6 0x84C6 404 #define GR_GL_TEXTURE7 0x84C7 405 #define GR_GL_TEXTURE8 0x84C8 406 #define GR_GL_TEXTURE9 0x84C9 407 #define GR_GL_TEXTURE10 0x84CA 408 #define GR_GL_TEXTURE11 0x84CB 409 #define GR_GL_TEXTURE12 0x84CC 410 #define GR_GL_TEXTURE13 0x84CD 411 #define GR_GL_TEXTURE14 0x84CE 412 #define GR_GL_TEXTURE15 0x84CF 413 #define GR_GL_TEXTURE16 0x84D0 414 #define GR_GL_TEXTURE17 0x84D1 415 #define GR_GL_TEXTURE18 0x84D2 416 #define GR_GL_TEXTURE19 0x84D3 417 #define GR_GL_TEXTURE20 0x84D4 418 #define GR_GL_TEXTURE21 0x84D5 419 #define GR_GL_TEXTURE22 0x84D6 420 #define GR_GL_TEXTURE23 0x84D7 421 #define GR_GL_TEXTURE24 0x84D8 422 #define GR_GL_TEXTURE25 0x84D9 423 #define GR_GL_TEXTURE26 0x84DA 424 #define GR_GL_TEXTURE27 0x84DB 425 #define GR_GL_TEXTURE28 0x84DC 426 #define GR_GL_TEXTURE29 0x84DD 427 #define GR_GL_TEXTURE30 0x84DE 428 #define GR_GL_TEXTURE31 0x84DF 429 #define GR_GL_ACTIVE_TEXTURE 0x84E0 430 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 431 432 /* TextureWrapMode */ 433 #define GR_GL_REPEAT 0x2901 434 #define GR_GL_CLAMP_TO_EDGE 0x812F 435 #define GR_GL_MIRRORED_REPEAT 0x8370 436 437 /* Texture Swizzle */ 438 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 439 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 440 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 441 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 442 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 443 444 /* Texture mapping */ 445 #define GR_GL_TEXTURE_ENV 0x2300 446 #define GR_GL_TEXTURE_ENV_MODE 0x2200 447 #define GR_GL_TEXTURE_1D 0x0DE0 448 /* GL_TEXTURE_2D */ 449 /* GL_TEXTURE_WRAP_S */ 450 /* GL_TEXTURE_WRAP_T */ 451 /* GL_TEXTURE_MAG_FILTER */ 452 /* GL_TEXTURE_MIN_FILTER */ 453 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 454 #define GR_GL_TEXTURE_GEN_S 0x0C60 455 #define GR_GL_TEXTURE_GEN_T 0x0C61 456 #define GR_GL_TEXTURE_GEN_MODE 0x2500 457 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 458 #define GR_GL_TEXTURE_WIDTH 0x1000 459 #define GR_GL_TEXTURE_HEIGHT 0x1001 460 #define GR_GL_TEXTURE_BORDER 0x1005 461 #define GR_GL_TEXTURE_COMPONENTS 0x1003 462 #define GR_GL_TEXTURE_RED_SIZE 0x805C 463 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 464 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 465 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 466 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 467 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 468 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 469 /* GL_NEAREST_MIPMAP_NEAREST */ 470 /* GL_NEAREST_MIPMAP_LINEAR */ 471 /* GL_LINEAR_MIPMAP_NEAREST */ 472 /* GL_LINEAR_MIPMAP_LINEAR */ 473 #define GR_GL_OBJECT_LINEAR 0x2401 474 #define GR_GL_OBJECT_PLANE 0x2501 475 #define GR_GL_EYE_LINEAR 0x2400 476 #define GR_GL_EYE_PLANE 0x2502 477 #define GR_GL_SPHERE_MAP 0x2402 478 #define GR_GL_DECAL 0x2101 479 #define GR_GL_MODULATE 0x2100 480 /* GL_NEAREST */ 481 /* GL_REPEAT */ 482 #define GR_GL_CLAMP 0x2900 483 #define GR_GL_S 0x2000 484 #define GR_GL_T 0x2001 485 #define GR_GL_R 0x2002 486 #define GR_GL_Q 0x2003 487 #define GR_GL_TEXTURE_GEN_R 0x0C62 488 #define GR_GL_TEXTURE_GEN_Q 0x0C63 489 490 /* texture_env_combine */ 491 #define GR_GL_COMBINE 0x8570 492 #define GR_GL_COMBINE_RGB 0x8571 493 #define GR_GL_COMBINE_ALPHA 0x8572 494 #define GR_GL_SOURCE0_RGB 0x8580 495 #define GR_GL_SOURCE1_RGB 0x8581 496 #define GR_GL_SOURCE2_RGB 0x8582 497 #define GR_GL_SOURCE0_ALPHA 0x8588 498 #define GR_GL_SOURCE1_ALPHA 0x8589 499 #define GR_GL_SOURCE2_ALPHA 0x858A 500 #define GR_GL_OPERAND0_RGB 0x8590 501 #define GR_GL_OPERAND1_RGB 0x8591 502 #define GR_GL_OPERAND2_RGB 0x8592 503 #define GR_GL_OPERAND0_ALPHA 0x8598 504 #define GR_GL_OPERAND1_ALPHA 0x8599 505 #define GR_GL_OPERAND2_ALPHA 0x859A 506 #define GR_GL_RGB_SCALE 0x8573 507 #define GR_GL_ADD_SIGNED 0x8574 508 #define GR_GL_INTERPOLATE 0x8575 509 #define GR_GL_SUBTRACT 0x84E7 510 #define GR_GL_CONSTANT 0x8576 511 #define GR_GL_PRIMARY_COLOR 0x8577 512 #define GR_GL_PREVIOUS 0x8578 513 #define GR_GL_SRC0_RGB 0x8580 514 #define GR_GL_SRC1_RGB 0x8581 515 #define GR_GL_SRC2_RGB 0x8582 516 #define GR_GL_SRC0_ALPHA 0x8588 517 #define GR_GL_SRC1_ALPHA 0x8589 518 #define GR_GL_SRC2_ALPHA 0x858A 519 520 /* Uniform Types */ 521 #define GR_GL_FLOAT_VEC2 0x8B50 522 #define GR_GL_FLOAT_VEC3 0x8B51 523 #define GR_GL_FLOAT_VEC4 0x8B52 524 #define GR_GL_INT_VEC2 0x8B53 525 #define GR_GL_INT_VEC3 0x8B54 526 #define GR_GL_INT_VEC4 0x8B55 527 #define GR_GL_BOOL 0x8B56 528 #define GR_GL_BOOL_VEC2 0x8B57 529 #define GR_GL_BOOL_VEC3 0x8B58 530 #define GR_GL_BOOL_VEC4 0x8B59 531 #define GR_GL_FLOAT_MAT2 0x8B5A 532 #define GR_GL_FLOAT_MAT3 0x8B5B 533 #define GR_GL_FLOAT_MAT4 0x8B5C 534 #define GR_GL_SAMPLER_2D 0x8B5E 535 #define GR_GL_SAMPLER_CUBE 0x8B60 536 537 /* Vertex Arrays */ 538 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 539 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 540 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 541 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 542 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 543 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 544 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 545 #define GR_GL_VERTEX_ARRAY 0x8074 546 #define GR_GL_NORMAL_ARRAY 0x8075 547 #define GR_GL_COLOR_ARRAY 0x8076 548 #define GR_GL_INDEX_ARRAY 0x8077 549 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 550 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 551 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 552 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 553 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 554 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 555 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 556 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 557 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 558 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 559 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 560 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 561 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 562 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 563 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 564 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 565 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 566 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 567 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 568 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 569 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 570 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 571 #define GR_GL_V2F 0x2A20 572 #define GR_GL_V3F 0x2A21 573 #define GR_GL_C4UB_V2F 0x2A22 574 #define GR_GL_C4UB_V3F 0x2A23 575 #define GR_GL_C3F_V3F 0x2A24 576 #define GR_GL_N3F_V3F 0x2A25 577 #define GR_GL_C4F_N3F_V3F 0x2A26 578 #define GR_GL_T2F_V3F 0x2A27 579 #define GR_GL_T4F_V4F 0x2A28 580 #define GR_GL_T2F_C4UB_V3F 0x2A29 581 #define GR_GL_T2F_C3F_V3F 0x2A2A 582 #define GR_GL_T2F_N3F_V3F 0x2A2B 583 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 584 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 585 586 /* Vertex Buffer Object */ 587 #define GR_GL_WRITE_ONLY 0x88B9 588 #define GR_GL_BUFFER_MAPPED 0x88BC 589 /* Read Format */ 590 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 591 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 592 593 /* Shader Source */ 594 #define GR_GL_COMPILE_STATUS 0x8B81 595 #define GR_GL_INFO_LOG_LENGTH 0x8B84 596 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 597 #define GR_GL_SHADER_COMPILER 0x8DFA 598 599 /* Shader Binary */ 600 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 601 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 602 603 /* Shader Precision-Specified Types */ 604 #define GR_GL_LOW_FLOAT 0x8DF0 605 #define GR_GL_MEDIUM_FLOAT 0x8DF1 606 #define GR_GL_HIGH_FLOAT 0x8DF2 607 #define GR_GL_LOW_INT 0x8DF3 608 #define GR_GL_MEDIUM_INT 0x8DF4 609 #define GR_GL_HIGH_INT 0x8DF5 610 611 /* Queries */ 612 #define GR_GL_QUERY_COUNTER_BITS 0x8864 613 #define GR_GL_CURRENT_QUERY 0x8865 614 #define GR_GL_QUERY_RESULT 0x8866 615 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 616 #define GR_GL_SAMPLES_PASSED 0x8914 617 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 618 #define GR_GL_TIME_ELAPSED 0x88BF 619 #define GR_GL_TIMESTAMP 0x8E28 620 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 621 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 622 623 624 /* Framebuffer Object. */ 625 #define GR_GL_FRAMEBUFFER 0x8D40 626 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 627 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 628 629 #define GR_GL_RENDERBUFFER 0x8D41 630 631 #define GR_GL_RGBA4 0x8056 632 #define GR_GL_RGB5_A1 0x8057 633 #define GR_GL_RGB565 0x8D62 634 #define GR_GL_RGBA8 0x8058 635 #define GR_GL_RGB8 0x8051 636 #define GR_GL_BGRA8 0x93A1 637 #define GR_GL_SRGB 0x8C40 638 #define GR_GL_SRGB8 0x8C41 639 #define GR_GL_SRGB_ALPHA 0x8C42 640 #define GR_GL_SRGB8_ALPHA8 0x8C43 641 #define GR_GL_DEPTH_COMPONENT16 0x81A5 642 #define GR_GL_STENCIL_INDEX 0x1901 643 #define GR_GL_STENCIL_INDEX4 0x8D47 644 #define GR_GL_STENCIL_INDEX8 0x8D48 645 #define GR_GL_STENCIL_INDEX16 0x8D49 646 #define GR_GL_DEPTH_STENCIL 0x84F9 647 #define GR_GL_DEPTH24_STENCIL8 0x88F0 648 649 #define GR_GL_MAX_SAMPLES 0x8D57 650 651 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 652 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 653 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 654 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 655 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 656 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 657 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 658 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 659 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 660 661 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 662 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 663 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 664 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 665 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 666 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 667 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 668 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 669 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 670 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 671 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 672 673 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 674 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 675 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 676 #define GR_GL_DEPTH_STENCIL_ATTACHMENT 0x821A 677 678 #define GR_GL_NONE 0 679 680 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 681 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 682 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 683 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 684 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 685 686 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 687 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 688 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 689 690 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 691 692 #endif 693