/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
D | LightList.java | 47 public final class LightList implements Iterable<Light>, Savable, Cloneable { 49 private Light[] list, tlist; 56 private static final Comparator<Light> c = new Comparator<Light>() { 60 public int compare(Light l1, Light l2) { 83 list = new Light[DEFAULT_SIZE]; in LightList() 98 Light[] temp = new Light[list.length * 2]; in doubleSize() 112 public void add(Light l) { in add() 146 public void remove(Light l){ in remove() 166 public Light get(int num){ in get() 268 public Iterator<Light> iterator() { in iterator() [all …]
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D | Light.java | 45 public abstract class Light implements Savable, Cloneable { class 174 public Light clone(){ in clone() 176 return (Light) super.clone(); in clone()
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D | PointLight.java | 53 public class PointLight extends Light { 133 public Light.Type getType() { in getType() 134 return Light.Type.Point; in getType()
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D | AmbientLight.java | 15 public class AmbientLight extends Light {
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D | DirectionalLight.java | 50 public class DirectionalLight extends Light {
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
D | LightControl.java | 37 import com.jme3.light.Light; 67 private Light light; 79 public LightControl(Light light) { in LightControl() 86 public LightControl(Light light, ControlDirection controlDir) { in LightControl() 91 public Light getLight() { in getLight() 95 public void setLight(Light light) { in setLight() 122 private void spatialTolight(Light light) { in spatialTolight() 140 private void lightToSpatial(Light light) { in lightToSpatial()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | LightNode.java | 34 import com.jme3.light.Light; 54 public LightNode(String name, Light light) { in LightNode() 82 public void setLight(Light light) { in setLight() 90 public Light getLight() { in getLight()
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
D | ShadowCamera.java | 35 import com.jme3.light.Light; 48 private Light target; 50 public ShadowCamera(Light target) { in ShadowCamera() 61 if (target.getType() == Light.Type.Directional) { in updateLightCamera()
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/external/skia/include/effects/ |
D | SkEmbossMaskFilter.h | 21 struct Light { struct 28 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); argument 50 Light fLight;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/ |
D | LightHelper.java | 36 import com.jme3.light.Light; 69 …public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileExcepti… in toLight() 70 …Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedFeat… in toLight()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
D | BlenderModelLoader.java | 36 import com.jme3.light.Light; 69 }else if (object instanceof Light){ in load() 70 modelRoot.addLight( (Light) object ); in load()
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D | AbstractBlenderLoader.java | 38 import com.jme3.light.Light; 86 } else if(object instanceof Light) { in toScene() 87 result.addLight((Light)object); in toScene() 117 public Light toLight(Structure structure) throws BlenderFileException { in toLight()
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D | BlenderLoader.java | 40 import com.jme3.light.Light; 100 } else if (object instanceof Light) { in load() 102 loadingResults.addLight((Light) object); in load()
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | Lighting.j3md | 108 VertexShader GLSL100: Common/MatDefs/Light/Lighting.vert 109 FragmentShader GLSL100: Common/MatDefs/Light/Lighting.frag 195 VertexShader GLSL100: Common/MatDefs/Light/GBuf.vert 196 FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag 226 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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D | Deferred.j3md | 37 VertexShader GLSL100: Common/MatDefs/Light/Deferred.vert 38 FragmentShader GLSL100: Common/MatDefs/Light/Deferred.frag
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/external/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 38 SkEmbossMaskFilter::Light light; in CreateEmboss() 58 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) in SkEmbossMaskFilter() 99 Light light = fLight; in filterMask()
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D | SkEmbossMask.h | 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
D | BlenderKey.java | 43 import com.jme3.light.Light; 505 private List<Light> lights; 534 lights = new ArrayList<Light>(); in LoadingResults() 608 public void addLight(Light light) { in addLight() 666 public List<Light> getLights() { in getLights()
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/external/jsr305/javadoc/ |
D | stylesheet.css | 13 .TableSubHeadingColor { background: #EEEEFF } /* Light mauve */ 22 .NavBarCell1 { background-color:#EEEEFF;} /* Light mauve */
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/external/dexmaker/javadoc/ |
D | stylesheet.css | 13 .TableSubHeadingColor { background: #EEEEFF; color:#000000 } /* Light mauve */ 22 .NavBarCell1 { background-color:#EEEEFF; color:#000000} /* Light mauve */
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.j3md | 213 VertexShader GLSL100: Common/MatDefs/Light/GBuf.vert 214 FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag 242 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
D | LightScattering.j3md | 1 MaterialDef Light Scattering {
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/external/skia/samplecode/ |
D | SampleEmboss.cpp | 30 SkEmbossMaskFilter::Light fLight;
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
D | TriangleCollector.java | 35 import com.jme3.light.Light; 237 for (Light light : inGeom.getWorldLightList()){ in gatherTris()
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
D | SolidColor.j3md | 33 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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