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Searched refs:Light (Results 1 – 25 of 51) sorted by relevance

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/external/jmonkeyengine/engine/src/core/com/jme3/light/
DLightList.java47 public final class LightList implements Iterable<Light>, Savable, Cloneable {
49 private Light[] list, tlist;
56 private static final Comparator<Light> c = new Comparator<Light>() {
60 public int compare(Light l1, Light l2) {
83 list = new Light[DEFAULT_SIZE]; in LightList()
98 Light[] temp = new Light[list.length * 2]; in doubleSize()
112 public void add(Light l) { in add()
146 public void remove(Light l){ in remove()
166 public Light get(int num){ in get()
268 public Iterator<Light> iterator() { in iterator()
[all …]
DLight.java45 public abstract class Light implements Savable, Cloneable { class
174 public Light clone(){ in clone()
176 return (Light) super.clone(); in clone()
DPointLight.java53 public class PointLight extends Light {
133 public Light.Type getType() { in getType()
134 return Light.Type.Point; in getType()
DAmbientLight.java15 public class AmbientLight extends Light {
DDirectionalLight.java50 public class DirectionalLight extends Light {
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
DLightControl.java37 import com.jme3.light.Light;
67 private Light light;
79 public LightControl(Light light) { in LightControl()
86 public LightControl(Light light, ControlDirection controlDir) { in LightControl()
91 public Light getLight() { in getLight()
95 public void setLight(Light light) { in setLight()
122 private void spatialTolight(Light light) { in spatialTolight()
140 private void lightToSpatial(Light light) { in lightToSpatial()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DLightNode.java34 import com.jme3.light.Light;
54 public LightNode(String name, Light light) { in LightNode()
82 public void setLight(Light light) { in setLight()
90 public Light getLight() { in getLight()
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DShadowCamera.java35 import com.jme3.light.Light;
48 private Light target;
50 public ShadowCamera(Light target) { in ShadowCamera()
61 if (target.getType() == Light.Type.Directional) { in updateLightCamera()
/external/skia/include/effects/
DSkEmbossMaskFilter.h21 struct Light { struct
28 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); argument
50 Light fLight;
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/
DLightHelper.java36 import com.jme3.light.Light;
69 …public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileExcepti… in toLight()
70Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedFeat… in toLight()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
DBlenderModelLoader.java36 import com.jme3.light.Light;
69 }else if (object instanceof Light){ in load()
70 modelRoot.addLight( (Light) object ); in load()
DAbstractBlenderLoader.java38 import com.jme3.light.Light;
86 } else if(object instanceof Light) { in toScene()
87 result.addLight((Light)object); in toScene()
117 public Light toLight(Structure structure) throws BlenderFileException { in toLight()
DBlenderLoader.java40 import com.jme3.light.Light;
100 } else if (object instanceof Light) { in load()
102 loadingResults.addLight((Light) object); in load()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DLighting.j3md108 VertexShader GLSL100: Common/MatDefs/Light/Lighting.vert
109 FragmentShader GLSL100: Common/MatDefs/Light/Lighting.frag
195 VertexShader GLSL100: Common/MatDefs/Light/GBuf.vert
196 FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag
226 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
DDeferred.j3md37 VertexShader GLSL100: Common/MatDefs/Light/Deferred.vert
38 FragmentShader GLSL100: Common/MatDefs/Light/Deferred.frag
/external/skia/src/effects/
DSkEmbossMaskFilter.cpp38 SkEmbossMaskFilter::Light light; in CreateEmboss()
58 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) in SkEmbossMaskFilter()
99 Light light = fLight; in filterMask()
DSkEmbossMask.h17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/
DBlenderKey.java43 import com.jme3.light.Light;
505 private List<Light> lights;
534 lights = new ArrayList<Light>(); in LoadingResults()
608 public void addLight(Light light) { in addLight()
666 public List<Light> getLights() { in getLights()
/external/jsr305/javadoc/
Dstylesheet.css13 .TableSubHeadingColor { background: #EEEEFF } /* Light mauve */
22 .NavBarCell1 { background-color:#EEEEFF;} /* Light mauve */
/external/dexmaker/javadoc/
Dstylesheet.css13 .TableSubHeadingColor { background: #EEEEFF; color:#000000 } /* Light mauve */
22 .NavBarCell1 { background-color:#EEEEFF; color:#000000} /* Light mauve */
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.j3md213 VertexShader GLSL100: Common/MatDefs/Light/GBuf.vert
214 FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag
242 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DLightScattering.j3md1 MaterialDef Light Scattering {
/external/skia/samplecode/
DSampleEmboss.cpp30 SkEmbossMaskFilter::Light fLight;
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
DTriangleCollector.java35 import com.jme3.light.Light;
237 for (Light light : inGeom.getWorldLightList()){ in gatherTris()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DSolidColor.j3md33 FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag

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