Searched refs:MaxTextureImageUnits (Results 1 – 12 of 12) sorted by relevance
101 int MaxTextureImageUnits; member
90 unsigned MaxTextureImageUnits; member
119 state->Const.MaxTextureImageUnits); in generate_100ES_uniforms()157 state->Const.MaxTextureImageUnits); in generate_110_uniforms()
78 this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; in _mesa_glsl_parse_state()
68 ctx->Const.MaxTextureImageUnits = 2; in initialize_context()
107 getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits); in GraphicsContext3D()
98 resources->MaxTextureImageUnits = 8; in ShInitBuiltInResources()
480 s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";"; in BuiltInConstants()
46 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in Shader()
210 getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits);
64 ctx->Const.MaxTextureImageUnits = 2; in InitializeGLContext()
2587 GLuint MaxTextureImageUnits; member