Searched refs:NumChildren (Results 1 – 3 of 3) sorted by relevance
397 unsigned char NumChildren; member in __anon44bc4b490411::RopePieceBTreeInterior400 RopePieceBTreeInterior() : RopePieceBTreeNode(false), NumChildren(0) {} in RopePieceBTreeInterior()406 NumChildren = 2; in RopePieceBTreeInterior()415 bool isFull() const { return NumChildren == 2*WidthFactor; } in isFull()417 unsigned getNumChildren() const { return NumChildren; } in getNumChildren()419 assert(i < NumChildren && "invalid child #"); in getChild()423 assert(i < NumChildren && "invalid child #"); in getChild()537 ++NumChildren; in HandleChildPiece()552 NewNode->NumChildren = NumChildren = WidthFactor; in HandleChildPiece()606 --NumChildren; in erase()
572 unsigned NumChildren = Children.size(); in PerformCSE() local573 OpenChildren[Node] = NumChildren; in PerformCSE()574 for (unsigned i = 0; i != NumChildren; ++i) { in PerformCSE()
715 unsigned NumChildren = Children.size(); in HoistOutOfLoop() local721 NumChildren = 0; in HoistOutOfLoop()723 OpenChildren[Node] = NumChildren; in HoistOutOfLoop()727 for (int i = (int)NumChildren-1; i >= 0; --i) { in HoistOutOfLoop()