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Searched refs:NumShaders (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glsl/
Dglsl_compiler.cpp245 struct gl_shader *, whole_program->NumShaders + 1); in main()
250 whole_program->Shaders[whole_program->NumShaders] = shader; in main()
251 whole_program->NumShaders++; in main()
Dlinker.cpp1551 calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); in link_shaders()
1552 frag_shader_list = &vert_shader_list[prog->NumShaders]; in link_shaders()
1556 for (unsigned i = 0; i < prog->NumShaders; i++) { in link_shaders()
/external/mesa3d/src/pixelflinger2/
Dshader.cpp233 for (unsigned i = 0; i < program->NumShaders; i++) in GGLShaderAttach()
238 (program, program->Shaders, gl_shader *, program->NumShaders + 1); in GGLShaderAttach()
243 program->Shaders[program->NumShaders] = shader; in GGLShaderAttach()
244 program->NumShaders++; in GGLShaderAttach()
568 for (unsigned i = 0; i < program->NumShaders; i++) in GGLShaderDetach()
570 program->NumShaders--; in GGLShaderDetach()
572 program->Shaders[i] = program->Shaders[program->NumShaders]; in GGLShaderDetach()
591 for (unsigned i = 0; i < program->NumShaders; i++) { in GGLShaderProgramDelete()
667 *params = program->NumShaders; in GGLShaderProgramGetiv()
/external/mesa3d/src/mesa/main/
Dmtypes.h2102 GLuint NumShaders; /**< number of attached shaders */ member