Searched refs:RAD_TO_DEG (Results 1 – 3 of 3) sorted by relevance
69 public static final float RAD_TO_DEG = 180.0f / PI; field in FastMath
1916 vec[0] = (angles[0] * FastMath.RAD_TO_DEG); in setInverseRotationDegrees()1917 vec[1] = (angles[1] * FastMath.RAD_TO_DEG); in setInverseRotationDegrees()1918 vec[2] = (angles[2] * FastMath.RAD_TO_DEG); in setInverseRotationDegrees()
595 float spotCut = outerAngleRad * FastMath.RAD_TO_DEG; in setLighting()