Searched refs:RENDERER_LIB_NAME (Results 1 – 1 of 1) sorted by relevance
31 #define RENDERER_LIB_NAME "libOpenglRender" macro33 #define RENDERER_LIB_NAME "lib64OpenglRender" macro102 rendererLib = adynamicLibrary_open(RENDERER_LIB_NAME, &error); in android_initOpenglesEmulation()