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Searched refs:R_InitSky (Results 1 – 10 of 10) sorted by relevance

/external/quake/quake/src/QW/client/
Drender.h117 void R_InitSky (struct texture_s *mt); // called at level load
Dr_sky.c56 void R_InitSky (texture_t *mt) in R_InitSky() function
Dgl_warp.c1041 void R_InitSky (texture_t *mt) in R_InitSky() function
Dgl_model.c387 R_InitSky (tx); in Mod_LoadTextures()
Dmodel.c384 R_InitSky (tx); in Mod_LoadTextures()
/external/quake/quake/src/WinQuake/
Drender.h122 void R_InitSky (struct texture_s *mt); // called at level load
Dr_sky.cpp56 void R_InitSky (texture_t *mt) in R_InitSky() function
Dgl_warp.cpp1088 void R_InitSky (texture_t *mt) in R_InitSky() function
1151 R_InitSky(current_sky_mt); in R_ReloadSky()
Dgl_model.cpp387 R_InitSky (tx); in Mod_LoadTextures()
Dmodel.cpp402 R_InitSky (tx); in Mod_LoadTextures()