Searched refs:SDL_ShadowSurface (Results 1 – 4 of 4) sorted by relevance
524 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, in SDL_CreateShadowSurface()527 if ( SDL_ShadowSurface == NULL ) { in SDL_CreateShadowSurface()532 if ( SDL_ShadowSurface->format->palette ) { in SDL_CreateShadowSurface()533 SDL_ShadowSurface->flags |= SDL_HWPALETTE; in SDL_CreateShadowSurface()535 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, in SDL_CreateShadowSurface()541 SDL_ShadowSurface->format->palette->colors, depth); in SDL_CreateShadowSurface()547 SDL_ShadowSurface->flags |= SDL_RESIZABLE; in SDL_CreateShadowSurface()551 SDL_ShadowSurface->flags |= SDL_NOFRAME; in SDL_CreateShadowSurface()555 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; in SDL_CreateShadowSurface()559 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; in SDL_CreateShadowSurface()[all …]
430 #define SDL_ShadowSurface (current_video->shadow) macro
908 ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) { in SDL_FreeSurface()
957 if ( SDL_ShadowSurface ) { in switch_vt_done()958 SDL_UpdateRect(SDL_ShadowSurface, 0, 0, 0, 0); in switch_vt_done()