Searched refs:SDL_TranslateUNICODE (Results 1 – 22 of 22) sorted by relevance
80 extern int SDL_TranslateUNICODE;
35 int SDL_TranslateUNICODE = 0; variable335 old_mode = SDL_TranslateUNICODE; in SDL_EnableUNICODE()337 SDL_TranslateUNICODE = enable; in SDL_EnableUNICODE()
95 if ( SDL_TranslateUNICODE ) { in DGA_DispatchEvent()
330 if (SDL_TranslateUNICODE) { in DispatchMessage()360 if (SDL_TranslateUNICODE) { in DispatchMessage()
234 if (SDL_TranslateUNICODE && pressed) { in SDL_Atari_TranslateKey()
345 if ( SDL_TranslateUNICODE ) { in TranslateKey()388 if ( SDL_TranslateUNICODE && vga_keymap ) { in TranslateKey()
197 if ( SDL_TranslateUNICODE ) { in TranslateKey()
147 if ( SDL_TranslateUNICODE ) { in DIB_HandleMessage()488 if ( pressed && SDL_TranslateUNICODE ) { in TranslateKey()
402 if ( SDL_TranslateUNICODE ) in TranslateKey()
258 if (SDL_TranslateUNICODE) in GGI_TranslateKey()
277 if ( SDL_TranslateUNICODE && vga_keymap ) { in TranslateKey()
518 if ( SDL_TranslateUNICODE ) { in amiga_TranslateKey()
433 if ( pressed && SDL_TranslateUNICODE ) in TranslateKey()
407 if ( SDL_TranslateUNICODE in X11_DispatchEvent()562 if ( !SDL_TranslateUNICODE ) { in X11_DispatchEvent()
586 if (SDL_TranslateUNICODE) in ph_TranslateKey()
465 if ( SDL_TranslateUNICODE ) { in QueueKey()
657 if ( pressed && SDL_TranslateUNICODE ) { in TranslateKey()
945 if ( SDL_TranslateUNICODE ) { in TranslateKey()
830 if ( pressed && SDL_TranslateUNICODE ) { in TranslateKey()
1213 if ( SDL_TranslateUNICODE ) { in TranslateKey()
242 if (iPressed && SDL_TranslateUNICODE) in TranslateKey()258 if ((iShiftIsPressed) && (SDL_TranslateUNICODE)) in TranslateKey()
269 if (SDL_TranslateUNICODE && state == SDL_PRESSED) {