Searched refs:SDL_initialized (Results 1 – 1 of 1) sorted by relevance
56 static Uint32 SDL_initialized = 0; variable69 if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) { in SDL_InitSubSystem()74 SDL_initialized |= SDL_INIT_VIDEO; in SDL_InitSubSystem()85 if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) { in SDL_InitSubSystem()89 SDL_initialized |= SDL_INIT_AUDIO; in SDL_InitSubSystem()104 if ( (flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER) ) { in SDL_InitSubSystem()108 SDL_initialized |= SDL_INIT_TIMER; in SDL_InitSubSystem()120 !(SDL_initialized & SDL_INIT_JOYSTICK) ) { in SDL_InitSubSystem()124 SDL_initialized |= SDL_INIT_JOYSTICK; in SDL_InitSubSystem()135 if ( (flags & SDL_INIT_CDROM) && !(SDL_initialized & SDL_INIT_CDROM) ) { in SDL_InitSubSystem()[all …]