Searched refs:STATE_CLOSED (Results 1 – 13 of 13) sorted by relevance
121 if (state_ != STATE_CLOSED) { in ConnectionClosed()203 if (state_ == STATE_CLOSED) in AddStanzaHandler()255 if (state_ == STATE_CLOSED) in SendStanza()273 if (state_ == STATE_CLOSED || login_task_.get()) in SendRaw()293 if (state_ != STATE_CLOSED) { in Disconnect()297 state_ = STATE_CLOSED; in Disconnect()424 if (state_ != STATE_CLOSED) { in SignalStreamError()432 if (state_ != STATE_CLOSED) { in SignalError()435 state_ = STATE_CLOSED; in SignalError()466 engine->state_ == STATE_CLOSED); in ~EnterExit()
263 d_->engine_->GetState() == XmppEngine::STATE_CLOSED)) in ProcessResponse()354 if (state == XmppEngine::STATE_CLOSED) { in OnStateChange()401 SignalStateChange(XmppEngine::STATE_CLOSED); in EnsureClosed()
42 STATE_CLOSED = 0, //!< Socket is not open. enumerator
58 if (state_ == STATE_CLOSED) in SendIq()205 if (state_ == STATE_CLOSED) in SendStanzaError()
173 STATE_CLOSED, //!< Session closed, possibly due to error. enumerator
32 protected static final int STATE_CLOSED = 0; field in DoorAnimationComponent56 mState = STATE_CLOSED; in reset()112 mState = STATE_CLOSED; in close()145 && (mState == STATE_CLOSED || mState == STATE_CLOSING)) { in update()162 mState = STATE_CLOSED; in update()171 if (mSprite.getCurrentAnimation() == Animation.OPENING && mState == STATE_CLOSED) { in update()
74 state_ = buzz::AsyncSocket::STATE_CLOSED; in XmppSocket()214 state_ = buzz::AsyncSocket::STATE_CLOSED; in Close()220 state_ = buzz::AsyncSocket::STATE_CLOSED; in Close()
51 OnStateChange(buzz::XmppEngine::STATE_CLOSED); in DoDisconnect()
313 c.state = Channel.STATE_CLOSED; in closeChannel()404 if (c.state == Channel.STATE_CLOSED) in sendData()809 if (c.state == Channel.STATE_CLOSED) in msgChannelExtendedData()869 if (c.state == Channel.STATE_CLOSED) in waitForCondition()1083 if (c.state == Channel.STATE_CLOSED) in msgChannelData()1373 c.state = Channel.STATE_CLOSED; in msgChannelClose()1511 c.state = Channel.STATE_CLOSED; in msgChannelOpenFailure()1594 c.state = Channel.STATE_CLOSED; in handleMessage()
44 public static final int STATE_CLOSED = 4; field in Channel
123 return next_state_ == STATE_OPEN || next_state_ == STATE_CLOSED; in IsConnected()165 DCHECK(next_state_ == STATE_OPEN || next_state_ == STATE_CLOSED); in Read()493 next_state_ = STATE_CLOSED; in OnClose()
115 STATE_CLOSED enumerator
322 case buzz::XmppEngine::STATE_CLOSED: in OnStateChange()