Searched refs:STATE_SUSPENDED (Results 1 – 7 of 7) sorted by relevance
262 this.state = STATE_SUSPENDED;282 var STATE_SUSPENDED = 2; variable289 var STATE_SUSPENDED_RUNNABLE = STATE_SUSPENDED | STATE_RUNNABLE;305 return (this.state & STATE_HELD) != 0 || (this.state == STATE_SUSPENDED);309 this.state = this.state | STATE_SUSPENDED;
267 this.state = STATE_SUSPENDED;287 var STATE_SUSPENDED = 2; variable294 var STATE_SUSPENDED_RUNNABLE = STATE_SUSPENDED | STATE_RUNNABLE;310 return (this.state & STATE_HELD) != 0 || (this.state == STATE_SUSPENDED);314 this.state = this.state | STATE_SUSPENDED;
43 #define STATE_SUSPENDED 3 macro
306 if (adapter->state == STATE_SUSPENDED) in adapter_resolve_names()733 if (adapter->state == STATE_SUSPENDED) { in stop_discovery()1225 if (adapter->state == STATE_SUSPENDED) in start_discovery()3180 if (adapter->state != STATE_SUSPENDED) in suspend_discovery()3244 case STATE_SUSPENDED: in adapter_set_state()3725 adapter->state == STATE_SUSPENDED) in adapter_suspend_discovery()3730 adapter_set_state(adapter, STATE_SUSPENDED); in adapter_suspend_discovery()
190 if (adapter_get_state(adapter) == STATE_SUSPENDED) in set_state()