Home
last modified time | relevance | path

Searched refs:Shaders (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/glsl/
Dglsl_compiler.cpp243 whole_program->Shaders = (struct gl_shader **) in main()
244 hieralloc_realloc(whole_program, whole_program->Shaders, in main()
246 assert(whole_program->Shaders != NULL); in main()
250 whole_program->Shaders[whole_program->NumShaders] = shader; in main()
Dlinker.cpp1557 min_version = MIN2(min_version, prog->Shaders[i]->Version); in link_shaders()
1558 max_version = MAX2(max_version, prog->Shaders[i]->Version); in link_shaders()
1560 switch (prog->Shaders[i]->Type) { in link_shaders()
1562 vert_shader_list[num_vert_shaders] = prog->Shaders[i]; in link_shaders()
1566 frag_shader_list[num_frag_shaders] = prog->Shaders[i]; in link_shaders()
1571 assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); in link_shaders()
/external/mesa3d/src/pixelflinger2/
Dshader.cpp234 if (program->Shaders[i]->Type == shader->Type || program->Shaders[i] == shader) in GGLShaderAttach()
237 program->Shaders = (gl_shader **)hieralloc_realloc in GGLShaderAttach()
238 (program, program->Shaders, gl_shader *, program->NumShaders + 1); in GGLShaderAttach()
239 if (!program->Shaders) { in GGLShaderAttach()
243 program->Shaders[program->NumShaders] = shader; in GGLShaderAttach()
569 if (program->Shaders[i] == shader) { in GGLShaderDetach()
572 program->Shaders[i] = program->Shaders[program->NumShaders]; in GGLShaderDetach()
592 GGLShaderDelete(program->Shaders[i]); // actually just mark for delete in GGLShaderProgramDelete()
593 GGLShaderDetach(program, program->Shaders[i]); // detach will delete if ref == 1 in GGLShaderProgramDelete()
/external/mesa3d/src/mesa/main/
Dmtypes.h2103 struct gl_shader **Shaders; /**< List of attached the shaders */ member
/external/webkit/Source/WebCore/html/canvas/
DWebGLRenderingContext.idl245 /* Shaders */
/external/webkit/Source/WebCore/
DChangeLog-2010-12-0678910Shaders and programs shouldn't be deleted until their attachments are removed, therefore, we need …