Searched refs:TEXTURE0 (Results 1 – 10 of 10) sorted by relevance
115 GLC(context3D, context3D->activeTexture(GraphicsContext3D::TEXTURE0)); in drawSurface()121 GLC(context3D, context3D->activeTexture(GraphicsContext3D::TEXTURE0)); in drawSurface()
71 context->activeTexture(GraphicsContext3D::TEXTURE0); in updateCompositorResources()
401 m_context->setActiveTexture(GraphicsContext3D::TEXTURE0); in drawTexturedRect()422 m_context->setActiveTexture(GraphicsContext3D::TEXTURE0); in drawTexturedRect()
139 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); in drawYUV()147 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); in drawRGBA()
56 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); in draw()
55 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); in draw()
115 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); in draw()
305 TEXTURE0 = 0x84C0, enumerator
323 const unsigned int TEXTURE0 = 0x84C0;
623 if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { in activeTexture()627 m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; in activeTexture()