Searched refs:TS_ACTIVE (Results 1 – 4 of 4) sorted by relevance
39 #define TS_ACTIVE 3 macro237 state = (scrollbar->pressedPart() == scrollbar->hoveredPart() ? TS_ACTIVE : TS_HOVER); in paintTrackPiece()293 xpState += TS_ACTIVE; in paintButton()341 state = TS_ACTIVE; // Thumb always stays active once pressed. in paintGripper()359 state = TS_ACTIVE; // Thumb always stays active once pressed. in paintThumb()
52 #define TS_ACTIVE 3 macro115 xpState = TS_ACTIVE; in getTSStateForPart()
52 #define TS_ACTIVE 3 macro453 result = TS_ACTIVE; in determineState()
50 #define TS_ACTIVE 3 macro